Jobs · Art & Creative

Senior Producer, Live Services

Bad Robot Games · United States · 4 mo ago
RemoteRemoteArt & Creative$125k–$140k/yrFull-time

Key Responsibilities

  • Own all live service related production tasks, including builds, live game incident processes, patches, bug fixes, new content releases, and feature updates
  • Plan and oversee live releases end to end, ensuring timely and high quality delivery across all release types
  • Establish and maintain multiple roadmaps and high level schedules that account for launch as well as ongoing post launch services and events
  • Bring clarity to ambiguity by defining creation pipelines, tracking work, and establishing clear communication pathways across disciplines
  • Partner with all project teams to drive them toward delivery, evaluating priorities, scope, and resources and adjusting strategies as requirements evolve
  • Work regularly with internal and external community management and stakeholders, fostering strong connections to ensure consistent and timely exchange of information
  • Facilitate and document outcomes and action items for team meetings, discussions, and breakouts
  • Maintain a clean, up to date project backlog in Jira, assisting with task organization, prioritization, and tracking across your areas of ownership
  • Mitigate risks and take ownership of any unforeseen events as they arise
  • Monitor in-game trends using data insights and telemetry to inform necessary changes to the game
  • Drive team culture by initiating, fostering, and maintaining positive working relationships across a distributed team
  • Contribute to the broader production organization, sharing process improvements and tooling across the studio

Key Qualifications

  • 7+ years of experience in production, with at least one year as a Senior Producer on a shipped game title, ideally on Unreal and for PlayStation and PC
  • Shipped at least one title as a Senior Producer or above, with extensive knowledge of the full cycle of production including live service operations
  • Experience with live service and multiplayer games, including release management and submission processes
  • Strong familiarity with external vendor management, including contractors and third party partners
  • Strong communication, writing, and facilitation skills, with the ability to align stakeholders across disciplines
  • Proficiency with project management and collaboration tools including Jira, Miro, Slack, and Discord
  • Excellent project management skills including task prioritization, risk mitigation, dependency tracking, and stakeholder management
  • Strong change management and conflict resolution skill set
  • Comfortable operating with ambiguity and proactively creating structure where none exists
  • Adaptable to the growing needs of this role and our first live game

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