Senior Environment Artist
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Explore our social media, YouTube channel, and Beyond the Game Blog for behind-the-scenes insights and stories from our team.
About the role
Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of Cyberpunk 2. You will craft the future of atmospheric storytelling and serve as a key architect through world building. This role focuses on level art and authoring architectural assets like modular building kits. You will use these kits to build world locations and set-dress environments with props authored by our X-Dev team.
Responsibilities
- Design and execute environment art from sprawling city districts to intimate, high-detail interiors.
- Collaborate with Art Directors, Art Leads, and teammates to maintain artistic consistency and vision for the game while building captivating worlds.
- Create best-in-class architectural kits that define Cyberpunk art styles.
- Partner with Tech Art and Engineering to prototype, document, and establish new pipelines that build upon the studio’s robust technical foundations.
- World-building by drafting large-scale districts to define composition and player flow, embracing iteration as a core tool for quality discovery.
- Collaborate effectively with the entire Cyberpunk 2 team across disciplines. Strong communication skills, ownership, and a team-first attitude are highly valued.
- Maintain and improve production methods, optimizing pipelines while consistently meeting deadlines.
- Mentor and provide feedback to other artists.
Requirements
- 6+ years of relevant professional experience (or equivalent skill demonstrated through previous work, portfolio, or comparable experience).
- Mastery of Unreal Engine.
- Industry-leading DCC skills with Blender and Substance Painter. Maya & 3DS Max are valued, but Blender is our primary 3D modeling package.
- Excellent sense of composition, scale, proportions, color theory, and lighting.
- Strong awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
- Deep, practical understanding of level design principles.
- Exceptional communication and collaborative skills.
- Passion for games.
Nice to have
- Experience with Google Workplace, Miro, Jira, Confluence, P4V.
- Experience with photogrammetry & sculpting.
- Experience with procedural content creation.
Benefits
- Company-paid medical healthcare (dental, vision, and mental).
- Free mental health support, including access to counseling, psychiatric care, and well-being webinars.
- Paid leave — 26 days of vacation, 10 sick days, and 12 calendar holidays per year.
- 401K with employer matching.
- Lifestyle Spending Account (LSA) — $100 per month for fitness, wellness, internet, home office equipment, learning, streaming services, and more.
- Menstrual leave — one extra day off for period pain.
- RED Parents Network — support for working parents, including childcare benefits and family-friendly events.
- Flexible working hours.
- Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
- Welcome pack filled with goodies.
- Dog-friendly office — bring your pooch to work.
- Truly international working environment.
- No dress code — casual environment.
Pay
Estimated pay range for this position: $99,000 – $163,400 USD annually.
Schedule
This job requires working in Boston, US, in-office in a hybrid or full-time capacity.