Senior Designer
What You’ll Take On
- Primary ownership for the design, prototyping and fostering of one or more core gameplay systems, including player mechanics, world simulation and / or AI.
- Lead, coordinate and participate in collaborative, interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
- Author, revise and provide feedback on internal design documentation, including feature specifications and implementation guides.
- Collaborate with the design team to incorporate systems into level gameplay and maintain overall balance between multiple gameplay systems.
- Continually iterate, balance and tune features and gameplay based on feedback from design leads, QA and playtesting.
What You Bring
- 10+ years of design experience on PC or console games in a systems design capacity.
- Have worked on projects throughout the entire production cycle, from concepting through ship.
- Strong skills in design/scripting (Unreal 4 experience preferred).
- Ability to work independently to diagnose and solve problems; to work within a schedule; and to deliver effectively to deadlines.
- Excellent communication, collaboration, interpersonal and organizational skills.
- Familiarity with highly systemic games with procedural elements.
- Experience with design for shooters, immersive sims and/or action RPGs.
- Experience with Perforce or similar source control solutions.
When Applying For This Position
Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
Pay Range
The pay range for this position in Massachusetts at the start of employment is expected to be between $107,100 and $158,520 per Year.
Additional Information
Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.
If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative