Senior 3D Animator
WarForge Studio · United States · 4 days ago
RemoteRemoteArt & CreativeFull-time
Warforge Studio | Doha, Qatar | Full-Time | initial Remotely From Anywhere The Role We need a Senior 3D Animator to own character animation end-to-end for a Unity mobile title. This isn't a support role. You'll define the movement language for heroes and troops, take visual direction from the Art Director, collaborate with the 3D Generalist, and coordinate with the Art Producer for task tracking and milestone delivery, and bring our roster to life — from first blocking pass to final in-engine polish. What You'll Own Character Animation Full animation sets for heroes, troop units, and a creature — idle, move, attack, hit, death, ability activations -Designing animations specifically for top-down/isometric camera readability, ensuring strong silhouettes and clear action states from a distance -Animations that read clearly at mobile screen sizes and within real-time performance budgets -Unity Animator Controller setup: blend trees, animation events, state machines Pipeline Establish and document the animation pipeline from DCC to UnitySet naming conventions, export standards, and integration guidelinesCollaborate with the Technical Artist to align on rig standards and LOD considerations, including optimizing animations for massive crowd scenes, strict adherence to bone-count limits, and experience with animation LODs or vertex animation baking Quality Own animation quality across the full character roster, not just your own outputMaintain consistency as assets come online from the 3D Generalist What We're Looking For Must-Have 5+ years of 3D character animation in games, with at least one shipped mobile titleDeep Unity integration experience — Animator Controller, blend trees, animation events, state machinesProficient in Maya and/or BlenderStrong fundamentals: weight, timing, secondary motion — particularly for stylized-realismSelf-directed; comfortable owning a pipeline without hand-holding Strong Advantage Rigging experience — candidates who rig what they animate move faster and own moreExperience on 4X, strategy, or RTS titlesVFX hookup experience — particle systems and shader-driven effects timed to animation eventsAnimation pipeline built from scratch on a small teamExperience designing modular animation sets and rigs that can be shared across multiple character models or expanding troop tiers What This Is Not A junior support role. We don't have the bandwidth to train.Pure execution. You'll make pipeline decisions and own them.A studio with a fully established process. You'll help build it. Portfolio Requirements Your application must include a reel or portfolio showing: In-game character animation — not pre-rendered cinematicsAt least one shipped mobile titleStylized or stylized-realism work strongly preferredRigging work alongside animation output is a bonusApplications without a portfolio will not be reviewed.