Real Time Graphics Artist, News
Versant Media · Englewood Cliffs, NJ · 3 days ago
RemoteRemoteProductFull-time
Vizrt and Unreal Engine Integration
- Build real-time scenes in Vizrt Artist.
- Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed architecture is followed.
Real-Time Visual Fidelity
- Create immersive environments with high-fidelity models, custom PBR shading, and dynamic lighting solutions, ensuring a balance between high-end visual impact and strict performance efficiency within the Vizrt and Unreal Engine ecosystems.
Blueprinting & Scripting
- Build interactive logic and procedural systems using Vizrt scripts and Unreal Engine Blueprints to support live data integration and real-time graphics triggers.
Optimization & Profiling
- Conduct rigorous performance profiling to ensure consistent frame rates (60fps+) for live broadcast and large-scale video wall playback.
Pipeline Development
- Establish and maintain robust workflows between DCC tools (Maya/C4D/Blender) and real-time engines to streamline production.
R&D
- Stay at the forefront of real-time technology, exploring new features (Lumen, Nanite, PCG) to enhance our production capabilities.
Qualifications
- Experience: 4+ years of experience in 3D and real-time production, with at least 2 years focused on the sports and entertainment markets.
- Real-Time: Vizrt, Unreal Engine.
- Scripting: Basic scripting knowledge within the Vizrt ecosystem (VB Script, HTML5, JavaScript, TypeScript).
- DCC: Photoshop, After Effects, Maya, 3Ds Max, Cinema 4D, related design tools.
- Texturing: Substance Painter/Designer and Adobe Creative Suite.
- Rendering: Deep understanding of real-time rendering pipelines and GPU optimization.
- Template: VB Script, HTML5, Java Script, Type Script.
- Visual Excellence: A strong portfolio demonstrating a mastery of real-time graphics skills, including self-serve graphics, interactivity, and hyper photorealistic compositions.
- Problem Solving: Exceptional ability to troubleshoot technical hurdles under the pressure of live production timelines.
Hours
- Work extended or non-business hours as production requires.
Preferred Skills
- Experience with other real-time broadcast tools (e.g., Ross Xpression, Pixotope, or Zero Density).
- Knowledge of Python or C++ for engine-side customization.
- Experience with version control systems (Perforce, Git).
- Understanding large-scale display technologies (LED Video Walls, Projection Mapping).