Jobs · Product

Real Time Graphics Artist, News

Versant Media · Englewood Cliffs, NJ · 3 days ago
RemoteRemoteProductFull-time

Vizrt and Unreal Engine Integration

  • Build real-time scenes in Vizrt Artist.
  • Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed architecture is followed.

Real-Time Visual Fidelity

  • Create immersive environments with high-fidelity models, custom PBR shading, and dynamic lighting solutions, ensuring a balance between high-end visual impact and strict performance efficiency within the Vizrt and Unreal Engine ecosystems.

Blueprinting & Scripting

  • Build interactive logic and procedural systems using Vizrt scripts and Unreal Engine Blueprints to support live data integration and real-time graphics triggers.

Optimization & Profiling

  • Conduct rigorous performance profiling to ensure consistent frame rates (60fps+) for live broadcast and large-scale video wall playback.

Pipeline Development

  • Establish and maintain robust workflows between DCC tools (Maya/C4D/Blender) and real-time engines to streamline production.

R&D

  • Stay at the forefront of real-time technology, exploring new features (Lumen, Nanite, PCG) to enhance our production capabilities.

Qualifications

  • Experience: 4+ years of experience in 3D and real-time production, with at least 2 years focused on the sports and entertainment markets.
  • Real-Time: Vizrt, Unreal Engine.
  • Scripting: Basic scripting knowledge within the Vizrt ecosystem (VB Script, HTML5, JavaScript, TypeScript).
  • DCC: Photoshop, After Effects, Maya, 3Ds Max, Cinema 4D, related design tools.
  • Texturing: Substance Painter/Designer and Adobe Creative Suite.
  • Rendering: Deep understanding of real-time rendering pipelines and GPU optimization.
  • Template: VB Script, HTML5, Java Script, Type Script.
  • Visual Excellence: A strong portfolio demonstrating a mastery of real-time graphics skills, including self-serve graphics, interactivity, and hyper photorealistic compositions.
  • Problem Solving: Exceptional ability to troubleshoot technical hurdles under the pressure of live production timelines.

Hours

  • Work extended or non-business hours as production requires.

Preferred Skills

  • Experience with other real-time broadcast tools (e.g., Ross Xpression, Pixotope, or Zero Density).
  • Knowledge of Python or C++ for engine-side customization.
  • Experience with version control systems (Perforce, Git).
  • Understanding large-scale display technologies (LED Video Walls, Projection Mapping).

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