Product Storyteller
About the role
Every product we ship has a story that starts long before the launch post and keeps running long after. Today those stories get told in bursts: a launch, a demo, a thread. We believe our storytelling should be more holistic, encapsulating an entire product business area, and overarchingly strategic. You will own the evergreen corner of product storytelling at fal: the full arc from "we're thinking about building this" through launch and beyond, to ensure stories keep compounding to keep a product alive and relevant. This role is a blend that is newly evolving in the age of AI (part product marketer, part creative engineer, part evangelist). You write and create assets, but you also build. You can read technical docs, become a product expert, then explain to an enterprise buyer why it matters, without borrowing an engineer's afternoon to do it.
Responsibilities
- Own the product narrative strategy, end to end. Every product line and every model family on the platform has a story: what it unlocks, who it's for, what people are making with it, and what someone should do next. You're accountable for that story existing, being current, and being consistent everywhere it shows up. You're in the room before a launch is scoped and still on it a year later.
- Build demos and tutorials. Working code, real outputs, reproducible. These get used across nurture sequences, sales conversations, docs, and events. These are sometimes generic, sometimes built for a single named account.
- Shape the site's product surface: industry pages (you'll create them from scratch), product pages, use-case pages, and every addition to what already exists. You'll decide what needs to exist and propose innovative campaigns to amplify a product’s presence.
- Define terminology and messaging architecture. You are the final word on how we name and describe what we've built across product, site, docs, and sales collateral. This involves holding the whole system in your head, catching inconsistencies (e.g., calling the same thing three different names), and deciding which term wins.
- Amplify other teams' work. When Design ships something beautiful, Engineering ships something fast, or Product ships something nobody outside the company understands yet, you find those moments and turn them into stories that reach people.
Requirements
- Have shipped product marketing or developer-facing content for a technical product, and can point to work that moved pipeline.
- Edit cleanly and quickly, and can hold a sharp point of view about words.
- Are technically proficient enough to work independently: comfortable in an API reference, a terminal, and a notebook; can build and debug your own demos.
- Understand generative media: diffusion and video models, inference economics, why latency and throughput matter to a customer.
- Have a discernment level that holds up next to the work our Design team ships.
- Operate without a brief. This function is new. Much of the job is noticing what's missing and building it before anyone asks.
Nice to have
- Experience selling to or marketing at enterprise creative teams, agencies, or studios.
- Frontend chops: you can put a demo behind a real interface.
What this isn't
- A launch-comms or copywriter role.
- A pure writing role. If you don't want to build, this will frustrate you.
Pay
Compensation Range: $160K - $200K