Jobs · Art & Creative · California

Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Riot Games · Los Angeles, CA · 1 wk ago
Art & CreativeFull-time

Responsibilities

  • Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director’s visions.
  • Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
  • Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
  • Amplify artistic capabilities while maintaining efficient and sustainable memory and performance.
  • Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
  • Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline.

Requirements

  • 7+ years of professional experience as a technical artist in games or related industries.
  • Professional experience working within the games industry.
  • Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.).
  • Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide.
  • Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering.

Desired Qualifications

  • Experience in game development using Unreal.
  • Writing shaders and working in HLSL.
  • Understanding of 3D modeling, efficient UV layouts, and materials.
  • A strong understanding of current console art pipelines.

Benefits

We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.

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