Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Riot Games · Los Angeles, CA · 1 wk ago
Art & CreativeFull-time
Responsibilities
- Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director’s visions.
- Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
- Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
- Amplify artistic capabilities while maintaining efficient and sustainable memory and performance.
- Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
- Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline.
Requirements
- 7+ years of professional experience as a technical artist in games or related industries.
- Professional experience working within the games industry.
- Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.).
- Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide.
- Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering.
Desired Qualifications
- Experience in game development using Unreal.
- Writing shaders and working in HLSL.
- Understanding of 3D modeling, efficient UV layouts, and materials.
- A strong understanding of current console art pipelines.
Benefits
We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.