Principal Rendering Technical Artist (Apex Legends)
Respawn Entertainment · Madison, WI · 6 days ago
Hybrid$141k–$204k/yrFull-time
Responsibilities
- Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.
- Be a champion for technology that meets high performance expectations and technical constraints.
- Test and validate new rendering systems, set best practices, and train content teams on their use.
- Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.
Qualifications
- 12+ years of professional game development experience.
- Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.
- Broad knowledge of modern real time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.
- Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
- Able to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.
Pay
*$141,400 - $204,400 CAD
Benefits
- Paid time off (3 weeks per year to start).
- 80 hours per year of sick time.
- 16 paid company holidays per year.
- 10 weeks paid time off to bond with baby.
- Medical/dental/vision insurance.
- Life insurance.
- Disability insurance.
- 401(k) to regular full-time employees.