Principal Experience Designer
Zynga · Chicago, IL · 1 mo ago
Information Technology$123k–$170k/yrFull-time
About the role
We are looking for an outstanding Principal Experience Designer with deep knowledge of mobile game development, particularly prototyping. Our team is a nimble group of self-motivated, extremely talented individuals that take personal accountability for the quality of their work. We take pride in owning our lanes, delivering quality work, and maintaining a high level of technical knowledge that makes implementation smooth and efficient. Our team has fun while working in an agile, constantly evolving, and iterative environment.
Responsibilities
- Create user flows, interface wireframes, prototypes, and design documentation.
- Bring solutions grounded in research, industry standards, and best practices for mobile interaction.
- Create Design Systems that establish continuity and efficiency, while remaining flexible enough to adapt to change.
- Expert in the application of fundamental UX & UI Design Principles.
- An authority on the UX Design process: defining usability challenges, researching the problem space, analyzing qualitative and quantitative data, designing appropriate solutions, and validating ideas through testing.
- Experience in designing for games vs. task completion, specifically supporting fun and engagement.
- High degree of competence in assessing and addressing product usability and applying user psychology.
- Art Create graybox mockups and prototypes that evolve through collaboration into high-quality final game art.
- Develop mood boards and help guide the visual design of features.
- Collaborate with the art team to define and adhere to a thematic art style.
- Design functional animation for user interactions.
- Adapt and adhere to an established visual style, building upon it consistently.
- Produce high-quality visual assets for user interfaces using the Adobe Creative Suite.
- Research & Testing Conduct market competitor research and deconstructions.
- Research consumer insights, develop personas, and analyze data.
- Conduct heuristic evaluations of internal and external products.
- Establish the right look to achieve the correct feel for our demographic.
- Technical UI Development Prepare and implement assets in the game engine, partnering with technical artists and engineers.
- Accomplished expert in creating user interfaces in Unity.
- Set up Figma Design Systems that are collaborative, organized, and easy to change.
- Fully understands the limitations and best practices of developing games for mobile devices.
- Leadership Set examples and establish standard methodologies in UI/UX for your game team.
- Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives.
- Own the UX for multiple game feature pods.
- Mentor senior UI/UX staff.
- Collaborate with UI/UX staff from other game teams to share findings and develop standard methodologies across the organization.
- General Synthesize the needs of players with the needs of the game team to find solutions that work for both.
- Able to adapt and work in a fast-paced setting, rapidly developing new skills and behaviors in response to changing circumstances.
- Able to prioritize tasks, work efficiently, manage time effectively, and complete work with minimal oversight.
- Demonstrates proactive self-development and interest in leveling up personal, interpersonal, and craft skills.
- Organized with good digital hygiene; adheres to established naming conventions and organizational standards.
- Communications Able to present complex ideas to diverse audiences and articulate a convincing point of view, both verbally and in writing.
- Ability to connect and collaborate with multiple studio locations, teams, and partners.
- Proactive communicator with a willingness to build consensus across opposing perspectives.
Requirements
6+ years of experience in the game development industry specializing in UX, having worked on 3+ different game titles.
Deep knowledge of mobile game development, particularly prototyping.