Jobs · Art & Creative · California

Physical UX Designer

Design Observer · San Francisco, CA · 3 days ago
Art & Creative$100k–$160k/yrFull-time

Responsibilities

  • Collaborate with multidisciplinary teams and clients to identify opportunities, define requirements, and contribute to thoughtful, well-crafted design solutions.
  • Lead UX work on defined product and service areas, supporting the discovery, ideation, and execution of user experiences aligned with business and technical goals.
  • Plan workshops to uncover, and then clearly articulate the business and technology opportunities and constraints that will inform the product possibilities.
  • Design and conduct research activities, as appropriate to each project, to understand user needs, product opportunities, and usability.
  • Identify and analyze competitive and comparable products to identify patterns, best practices, and areas of opportunity.
  • Create well-targeted personas and user journeys that capture key user needs, behaviors, and motivations to be addressed through product design.
  • Produce briefs, storyboards, scenarios, and other experience deliverables that clearly describe the desired experiences to project teams and stakeholders.
  • Develop interaction architectures and digital sketches for hardware and software interfaces that elegantly accommodate required features and usability goals.
  • Contribute positively to the culture of collaborative design at Ammunition.

Qualifications

  • 3–5+ years of UX experience, including user research planning and execution, persona development, and interface design across digital and physical products.
  • Portfolio demonstrating a thoughtful, systems-level approach to balancing business goals, technical constraints, and user needs across multiple industries.
  • Excellent communication skills, with the ability to clearly articulate ideas verbally and in writing, and to create compelling, well-structured presentations for diverse stakeholders.
  • Highly proficient in modern design tools for wireframing, prototyping, and communicating design intent (e.g., Figma, Miro, Framer, After Effects).
  • Strong systems thinker, able to understand and track complex ecosystems, identify relationships across touchpoints, and design cohesive end-to-end experiences.
  • Comfortable working in ambiguity, able to start with abstract problem framing and progressively translate into concrete design solutions within complex projects with many moving pieces.

Pay

The salary range for this position is $100,000-160,000/year depending on experience.

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