Online Adjunct Faculty - Rapid Prototyping
Prioritize Student Engagement
Work with students by responding within set timeframes and reaching out proactively to students needing additional support. Recognize student needs holistically and connect them with resources. Encourage participation, collaboration, and strong faculty-student relationships to enhance learning and build skills.
Share Expertise and Resources
Stay current in your field of expertise, share your experience, and recommend relevant supplementary materials to enhance student understanding of course content. Find accessible ways to explain complex topics.
Offer Feedback & Assessment
Evaluate student work and provide individualized, constructive feedback within set timeframes to promote growth and mastery of course outcomes.
Facilitate Discussions
Encourage student interaction through active participation in online discussions while fostering an inclusive, engaging, and respectful environment that promotes open dialogue and diverse perspectives.
Courses
- GDE-325 Rapid Prototyping
We're Looking For
- Bachelors degree in Game Development, Interactive Media, Game Theory, Game Art, Game Programming, Computer Science, Software Engineering, or related field
- 2+ years of multidisciplinary game development experience
- Proficiency in Unity; Unreal; Paper/Analog Prototyping; Scripting for Prototypes; Cross-Disciplinary Collaboration; Iteration Workflow
What We Offer
- Exceptional Benefits (because You’re Exceptional)
- Employer-funded retirement
- Free tuition program
- Professional development opportunities