Lead Game Designer
About the role
Peace.com is creating a new frontier of play: real-world story worlds that children can step into, inhabit, and make their own. The ambition is to combine the depth and replayability of great games with immersive experiences that move beyond conventional screens, creating worlds that feel alive, coherent, and endlessly explorable.
As an early member of the team, the Lead Game Designer will have a major role in defining how those worlds work. You’ll work closely with engineering and creative teams to shape the environments, stories, and underlying systems that make Peace.com experiences genuinely playable.
This role is based in London, working closely with a small multidisciplinary team across product, engineering, and creative. The team will periodically come together in San Francisco for intensive periods of in-person collaboration, so some international travel will form part of the role.
Responsibilities
- Define and design the mechanics, rules, and systems that drive emergent, open-world play.
- Collaborate with engineering and creative teams to build immersive, replayable story worlds.
- Shape environments and narratives that encourage exploration and player-driven experiences.
- Analyze player behavior to refine and iterate on game systems for long-term engagement.
Requirements
- Deep experience creating open-world games with a focus on systems-driven, emergent play.
- Strong instinct for designing loops, mechanics, and rules rather than linear narrative.
- Understanding of what motivates players to return to a world repeatedly.
- Ability to work in a small, multidisciplinary team and contribute to creative direction.
Pay
Compensation is expected to be around the $300k range, with a priority on exceptional creative judgment and world-class open-world design experience.