IT - Project Manager Tech IV
VRK IT Vision Inc. · United States · 4 mo ago
RemoteRemoteProject ManagementFull-time
Job Description
The Client Tech Applications Services team supports, enhances and develops IT systems that serve various financial purposes. The systems run on a variety of platforms including distributed components, web front ends, databases, Windows and Linux servers and middleware technologies.
Core Requirements
- Minimum of eight (8) years’ relevant experience.
- 5+ years Scrum Master / Agile facilitation (2+ years with multiple concurrent development teams).
- Ability to quickly grasp business and technical requirements, understand or learn technical jargon and government acronyms, produce communication for all levels of the organization.
- Proficient with VersionOne / Agility (or comparable tool) for boards, dependencies, impediments, and lightweight rollup reporting.
- Proven ability to keep ceremonies purposeful, timeboxed, and engaging (planning, daily, refinement, review, retro).
- Demonstrated success by reducing carryover, aging blockers, and decision latency without adding heavy process.
- Ability to coach backlog readiness (thin vertical slices, clear acceptance criteria, limited WIP).
- Hold teams accountable to sizing activities to ensure project ends dates can be projected.
- Manage over and under talkers in ceremonies.
- Ability to schedule, track, and manage meetings.
Key Responsibilities
- Facilitate core Agile events and lightweight cross-team syncs; maintain sprint goal clarity.
- Make Agile “feel useful” via energetic, varied, participatory ceremonies (not rote compliance).
- Track and drive resolution of impediments (environment, integration, data, approvals) across platforms.
- Cook cross-team and cross-platform dependencies (batch windows vs deployment timing, integration points).
- Maintain visible radiators: sprint goals, impediment log, experiment tracker, simple metrics (goal attainment %, carryover, blocker aging).
- Coach Product Owners / BAs and tech leads on prioritization, slicing, and readiness.
- Drive 1–2 small improvement experiments per team per sprint; follow through to closure.
- Foster psychological safety, inclusive participation, and sustainable pace.
Engagement / Culture
- Uses creative retros (rotating formats) and lightweight recognition of small wins.
- Introduces tasteful micro-gamification (e.g., blocker bust streaks) to energize without distracting.
- Encourages rotating spokespeople and silent ideation rounds to amplify quieter voices.
Success Indicators
- Sprint goals achieved ≥80–85% without overtime spikes.
- Declining trend in blocker aging and repeat impediments within first 2–3 months.
- Story/task carryover trending toward ≥70–80% of committed retro experiments implemented on schedule.
- Positive team pulse feedback on ceremony usefulness / energy.
Minimum Tool/Process Capability
- VersionOne (boards, simple dashboards, dependency & impediment tracking).
- Basic understanding of CI/CD flow.
Preferred (Not Mandatory)
- CSM / PSM / A-CSM (higher certifications welcome but not required).
- Experience with informal scaling practices (Scrum of Scrums, quarterly alignment).
- Comfort with basic flow visuals (cycle time scatter, aging WIP snapshot).