Graphics System Software Engineer
Ladders · United States · 2 wk ago
RemoteRemoteEngineering$152k–$288k/yrFull-time
For our client, we are seeking a Graphics System Software Engineer to join the team of a leader in the Telecommunications & Hardware space. This role will focus on advancing real-time graphics and AI-related software capabilities across GPU platforms and operating systems. You will collaborate with cross-functional technical teams to design, implement, and validate low-level system software that enables performance, compatibility, and reliability. The position offers the opportunity to contribute to next-generation graphics processor development in a highly technical, fast-moving environment. Location: Remote - US based candidates only, no visa sponsorship available Compensation: $152,000 – $287,500 annually Responsibilities Develop advanced graphics and deep learning technologies for real-time AI Collaborate with industry leaders to create new APIs and systems Implement features across various GPU generations and operating systems Design, develop, and maintain user-mode driver and platform code Ensure compatibility across diverse GPU architectures and driver releases Support design, development, and validation of next-generation graphics processors Qualifications B.S. or higher in Computer Science, Engineering, or a related field, or equivalent experience 5+ years of robust and well-maintained C++ programming experience 5+ years of experience in platform, driver, or SDK development Strong understanding of algorithms, data structures, and computer architecture Experience with DirectX 12, Vulkan, or similar rendering APIs Benefits Equity opportunities Comprehensive health benefits Flexible working arrangements Professional development programs Collaborative and inclusive team environment Our client is an equal opportunity employer. We encourage you to apply even if you don’t meet every qualification—your background could be exactly what this team needs.