Jobs · Art & Creative

Graphic Designer – Navy Interactive Multimedia Instruction (IMI)

Lyntris · Greater Orlando · 1 wk ago
RemoteRemoteArt & CreativeFull-time

About the company

Lyntris is a defense technology company that connects sensing to action across the connected battlespace. Lyntris brings together the talents of Accelint and Vitesse teams under one mission, with each contributing deep expertise within their domain. Combining differentiated hardware, software and mission expertise, Lyntris helps customers sense threats, make sense of complex conditions and act with greater speed, precision and confidence in contested environments.

Lyntris supports U.S. and allied defense organizations across every branch — including Navy, Army, Air Force, Space Force and allied partners — spanning strategic, operational and tactical missions and every domain: Space, Air, Land, Sea and Cyber. With more than 200 active defense programs, Lyntris works at every level of the mission, from national command authority to the tactical edge. Solutions are designed by operators who understand the mission, engineered for the conditions that degrade or defeat standard systems, and built on an open, modular architecture that integrates into existing programs without requiring them to start over. Lyntris moves faster than the traditional defense cycle — with integrated design, build and test capabilities in-house — and delivers systems that sustain and endure long after initial fielding.

About the role

As a Graphic Designer, you will be responsible for a variety of digital products based in Captivate and the Unity game engine. You will work with highly skilled and motivated delivery teams made of Instructional Systems Designers (ISDs), Software Engineers, 3D Artists, and Tech Leads to design, develop, test, build, and deploy customer training software. Our ideal candidate supports all kinds of design efforts of these digital products, validates their efforts with the program Creative Leadership and other Creative Operations team members regularly, and is responsible for the accurate implementation of their eventual designs into the game engine, working closely with Software Engineers to ensure this.

Our ideal candidate workshops their efforts with the Creative Director and Creative Operations team weekly to ensure designs and implementations are cohesive. They’re open to critique and can pick up brand standards and iterate on them easily. A portfolio demonstrating core competencies of a graphic designer is required; submit an online portfolio and/or website of your work with your application. While the best Graphic Designer portfolios typically display proficiency in general graphic design, other efforts in motion graphics, branding, logomark design, collaborations with others, and video work are all acceptable. Galleries demonstrating an understanding of typography and principles of design are also recommended.

Responsibilities

  • Specialize in producing high-fidelity 2D graphics.
  • Craft motion graphics and ensure implementation by software engineers is solid.
  • Design for desktop-based and/or tablet-based UIs.
  • Gather and evaluate user requirements in collaboration with software engineers and other stakeholders.
  • Illustrate design ideas to product stakeholders using mockups as needed.
  • Provide feedback to software engineers as designs are implemented to ensure user experience is cohesive and accurate.
  • Regularly workshop efforts with the Creative Director and the Creative Operations team to maintain a cohesive design and user experience of the digital product.
  • Leverage design thinking and questioning techniques to develop strategies where pathways are not clear.
  • Perform other duties as assigned.

Requirements

  • Bachelor’s Degree in Graphic Design or related field. Additional years of experience may be substituted for degree.
  • Working knowledge and skill in design tools, for example, Photoshop, Illustrator, XD, After Effects, and/or other Adobe Creative Suite products, as well as optional (but not required) prototyping tools like Sketch, Figma, Balsamic, etc.
  • Excellent communication skills, including the ability to present complex concepts clearly and persuasively across audiences at various levels of understanding.
  • Attention to detail and exceptional organizational skills.
  • Ability to work with other designers and developers to implement new ideas.
  • Ability to obtain and maintain a Department of Defense (DOD) Security Clearance.

Preferred Skills

  • Familiarity with Adobe Captivate authoring tool.
  • Previous experience in collaboration with system and software engineers on UI implementation.
  • Working knowledge and/or understanding of prototyping tools like Sketch, Figma, Balsamic, etc.
  • Experience outside of 2D production that demonstrates a variability of design skills.
  • Understanding and appreciation of standard user interface design concepts.
  • Understanding of foundational design principles and practices, typography and color, and multi-device usability standards.

Physical Requirements

  • Prolonged periods sitting at a desk and working on a computer.
  • Must be able to lift up to 15 pounds at times.

Clearance Requirements

Some positions will require access to U.S. National Security information. Positions that require this access will require you to receive and maintain a U.S. government personnel security clearance (PCL). To qualify, you must be a U.S. Citizen and either currently possess this National Security eligibility or be able to complete the investigation application process with a favorable determination and maintain that eligibility throughout your employment.

Pay

The pay range for this role is $60,000 - $60,000 USD per year (Remote, United States).

Benefits

  • Paid Time Off
  • Paid Company Holidays
  • Medical, Dental & Vision Insurance
  • Optional HSA and FSA
  • Base and Voluntary Life Insurance
  • Short Term & Long-Term Disability Insurance
  • 401k Matching
  • Employee Assistance Program

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