GAME ART & AI PIPELINE INTERN
SquadLoom Studios · United States · 1 wk ago
RemoteRemoteArt & CreativeInternship
We are looking for a Game Art & AI Pipeline Intern to help create game artwork, animate assets, and support the end-to-end development pipeline that turns ideas into playable game content. This is a hands-on role for someone eager to grow across art production, game development workflows, AI-assisted creation, and the practical work of building a studio from the ground up.
Responsibilities
- Create and refine game artwork, including characters, props, environments, UI elements, icons, and promotional visuals.
- Animate game art for gameplay use, including sprite states, loops, transitions, effects, and export-ready assets.
- Help build and maintain the end-to-end game development pipeline, from idea and concept art through asset production, implementation, QA, and iteration.
- Use AI generation platforms (like Ludo, Meshy, and others) to rapidly create 2D/3D art assets, textures, and 3D animations, accelerating the production pipeline while maintaining quality and originality.
- Learn new AI-assisted art, animation, and production tools over time and help the team decide where they fit into the workflow.
- Prepare assets for game engines and engineering handoff, including naming, file organization, export formats, size constraints, and versioning.
- Collaborate with designers and engineers to ensure artwork works in gameplay, not just as standalone visuals.
- Support practical production work that comes with early-stage game development, including research, playtesting, documentation, content cleanup, and pipeline experiments.
Requirements
- A portfolio, class project, mod, game jam project, animation reel, or other work that shows visual craft and follow-through.
- Interest in games, interactive worlds, visual storytelling, and production workflows.
- Basic familiarity with digital art tools such as Photoshop, Illustrator, Procreate, Blender, Aseprite, Figma, Krita, or similar tools.
- Interest in animation and asset preparation for real-time games.
- Curiosity about AI generation platforms (e.g., Ludo, Meshy) and a willingness to explore how they can be used to generate game-ready 3D models and animations.
- Currently in your Junior year or higher (Senior year preferred) of a related degree program.
- Comfort working in a flexible startup environment where priorities can shift and the role may expand.
- Strong communication, organization, and ability to document work clearly.
Nice To Have
- Experience with Unity, Unreal, Godot, or another game engine.
- Experience with sprite animation, 2D rigging, simple VFX, UI art, or motion design.
- Familiarity with Git, version control, asset naming conventions, or production tracking tools.
- Experience using AI 3D generation tools (like Meshy) or 2D-to-3D animation workflows for creative production.
- Interest in technical art, tool building, automation, or game pipeline design.
Benefits
- USD-Pegged Compensation: We monitor currency exchange rates and adjust compensation as needed to protect against fluctuations.
- Project Bonuses: We share our success with project-based bonuses tied to game launches and key milestones.
- Internship Certificate & Full-Time Path: Receive a formal certificate upon completion, followed by an evaluation to transition into a longer-term or full-time role based on performance.
Schedule
This role is hybrid and flexible. We care about consistent collaboration, clear communication, and visible progress more than rigid office schedules. Some work may happen remotely, and some collaboration may happen in person depending on project needs.