Jobs · Engineering · California

Founding Engineer (Unity Mobile)

Pax Historia · San Francisco, CA · 6 mo ago
On-siteEngineering$150k–$215k/yrFull-time

About the role

We are seeking a founding-level Unity developer to build our native mobile app, working in-person full-time in San Francisco (in Dogpatch).

Responsibilities

  • Building our core gameplay loop for iOS and Android: interactive map, action submission, event viewing, and AI-driven chat.
  • Creating a performant 2D map rendering system capable of displaying thousands of regions with smooth pan/zoom and animated territory changes.
  • Developing a consistent UI component library that matches our web design system (custom components, Poppins typography, dark/light modes).
  • Integrating with our existing Firebase/Supabase backend and AI services via REST APIs.
  • Implementing push notifications and deep linking for seamless user engagement.
  • Optimizing for lower-end mobile devices and memory-constrained environments.

Requirements

  • You have shipped Unity apps to the App Store and/or Google Play.
  • You can build polished, responsive 2D UI systems in Unity.
  • You understand mobile performance constraints and can optimize for memory, battery, and lower-end devices.
  • You can integrate Unity apps with REST APIs and backend services.

Qualifications

  • Core Competencies: Shipped Unity apps to the App Store and/or Google Play; built polished, responsive 2D UI systems in Unity; understood mobile performance constraints and optimized for memory, battery, and lower-end devices; integrated Unity apps with REST APIs and backend services.
  • Product & Ownership Mindset: Cared deeply about UI/UX polish; worked on "boring" but important problems like caching, offline handling, and edge cases; took ownership of problems and advocated for ideas; knew when to say "no" to complexity or risk.
  • Nice to Have: Experience building 2D map/tile-based rendering systems; familiarity with design systems and building reusable component libraries; experience implementing push notifications and deep linking in Unity mobile apps; background in strategy games, simulation games, or map-heavy applications; prior work at an early-stage startup or as a founding engineer; experience with Firebase (Authentication, Firestore).

Skills

  • Core Competencies: Shipped Unity apps to the App Store and/or Google Play; built polished, responsive 2D UI systems in Unity; understood mobile performance constraints and optimized for memory, battery, and lower-end devices; integrated Unity apps with REST APIs and backend services.
  • Product & Ownership Mindset: Cared deeply about UI/UX polish; worked on "boring" but important problems like caching, offline handling, and edge cases; took ownership of problems and advocated for ideas; knew when to say "no" to complexity or risk.
  • Nice to Have: Experience building 2D map/tile-based rendering systems; familiarity with design systems and building reusable component libraries; experience implementing push notifications and deep linking in Unity mobile apps; background in strategy games, simulation games, or map-heavy applications; prior work at an early-stage startup or as a founding engineer; experience with Firebase (Authentication, Firestore).

Benefits

  • Salary range is from $150,000 to $215,000 depending on your relevant qualifications and experience.
  • Selected candidates can expect to receive 0.25% - 1% equity.
  • Vesting schedule is a 12 month cliff and 4 year monthly vesting.
  • We will also be offering a non-matching 401k plan.

Pay

  • Salary range is from $150,000 to $215,000 depending on your relevant qualifications and experience.

Schedule

  • This is an intensive role and you should expect to work around 50-60 hours per week for the first few months; after that, hours may begin to decrease.

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