Founding Engineer (Unity Mobile)
Pax Historia · San Francisco, CA · 6 mo ago
On-siteEngineering$150k–$215k/yrFull-time
About the role
We are seeking a founding-level Unity developer to build our native mobile app, working in-person full-time in San Francisco (in Dogpatch).
Responsibilities
- Building our core gameplay loop for iOS and Android: interactive map, action submission, event viewing, and AI-driven chat.
- Creating a performant 2D map rendering system capable of displaying thousands of regions with smooth pan/zoom and animated territory changes.
- Developing a consistent UI component library that matches our web design system (custom components, Poppins typography, dark/light modes).
- Integrating with our existing Firebase/Supabase backend and AI services via REST APIs.
- Implementing push notifications and deep linking for seamless user engagement.
- Optimizing for lower-end mobile devices and memory-constrained environments.
Requirements
- You have shipped Unity apps to the App Store and/or Google Play.
- You can build polished, responsive 2D UI systems in Unity.
- You understand mobile performance constraints and can optimize for memory, battery, and lower-end devices.
- You can integrate Unity apps with REST APIs and backend services.
Qualifications
- Core Competencies: Shipped Unity apps to the App Store and/or Google Play; built polished, responsive 2D UI systems in Unity; understood mobile performance constraints and optimized for memory, battery, and lower-end devices; integrated Unity apps with REST APIs and backend services.
- Product & Ownership Mindset: Cared deeply about UI/UX polish; worked on "boring" but important problems like caching, offline handling, and edge cases; took ownership of problems and advocated for ideas; knew when to say "no" to complexity or risk.
- Nice to Have: Experience building 2D map/tile-based rendering systems; familiarity with design systems and building reusable component libraries; experience implementing push notifications and deep linking in Unity mobile apps; background in strategy games, simulation games, or map-heavy applications; prior work at an early-stage startup or as a founding engineer; experience with Firebase (Authentication, Firestore).
Skills
- Core Competencies: Shipped Unity apps to the App Store and/or Google Play; built polished, responsive 2D UI systems in Unity; understood mobile performance constraints and optimized for memory, battery, and lower-end devices; integrated Unity apps with REST APIs and backend services.
- Product & Ownership Mindset: Cared deeply about UI/UX polish; worked on "boring" but important problems like caching, offline handling, and edge cases; took ownership of problems and advocated for ideas; knew when to say "no" to complexity or risk.
- Nice to Have: Experience building 2D map/tile-based rendering systems; familiarity with design systems and building reusable component libraries; experience implementing push notifications and deep linking in Unity mobile apps; background in strategy games, simulation games, or map-heavy applications; prior work at an early-stage startup or as a founding engineer; experience with Firebase (Authentication, Firestore).
Benefits
- Salary range is from $150,000 to $215,000 depending on your relevant qualifications and experience.
- Selected candidates can expect to receive 0.25% - 1% equity.
- Vesting schedule is a 12 month cliff and 4 year monthly vesting.
- We will also be offering a non-matching 401k plan.
Pay
- Salary range is from $150,000 to $215,000 depending on your relevant qualifications and experience.
Schedule
- This is an intensive role and you should expect to work around 50-60 hours per week for the first few months; after that, hours may begin to decrease.