Développeur.euse sénior.e en logiciels / Senior Software Developer
Locations
- Vancouver, British Columbia, Canada
- Montreal, Quebec, Canada
Role Detail
The Senior Software Developer will report to the Head of Research and Development.
Responsibilities
- Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
- Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
- Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.
- Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
- Define how you productize new technologies within the engine, influencing architecture and creator experience.
Qualifications
- 7+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
- Experience with large C++ codebases.
- Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)
- Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.
- Experience collaborating with others to translate applied research goals into production-ready engine features.
- Experience with emerging technologies such as AI/ML, procedural generation, or creator tooling systems.
- Experience contributing to engine architecture or developer-facing platforms.
- Proficiency in CI/CD tools (e.g., Jenkins, GitLab)
Compensation and Benefits
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria): $141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco): $165,000 - $256,000 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We are proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.