Design Engineer
Method · New York, NY · 1 mo ago
On-siteEngineering$150k–$200k/yrFull-time
About the role
We're hiring Method's first Design Engineer. This is someone who spends most of their time in the code, but with an elite eye and talent for product, visual, and motion design. You'll partner with our Head of Design to own the craft layer across all of Method's web properties: website, design system, demos, and product. You'll work as a duo to set the aesthetic direction, make the technical calls, and ship the work.
Responsibilities
- Own the visual and interactive quality of Method's design system including component states, motion, and consistency across surfaces.
- Build shader-based experiences for the website using Three.js and WebGL: hero sections, ambient motion, branded interactive moments.
- Redesign and elevate the dashboard beyond a reskin; consider transitions, polished data visualization, generative UI components driven by JSON.
- Arcitect a component library that supports dynamic, on-the-fly UI construction (charts, layouts, elements assembled from structured data).
- Reduce reliance on contractors for production design and front-end UI work.
- Collaborate with engineers and Head of Design on design direction; eventually help scope and hire adjacent design talent as the team grows.
Requirements
- You have shipped interactive web work that required writing shaders; Three.js, WebGL, GLSL.
- You understand the full stack from GPU rendering to React component architecture; you know why it matters that this runs in-browser and not as a video.
- You have strong aesthetic opinions and the technical range to execute them without a dedicated designer handing you comps.
- You've built production design systems and component libraries that others actually use.
- You're an individual contributor by nature and default to building.
- You've worked at or contributed to places with genuine design craft: design studios, developer tooling companies, creative agencies, or strong indie dev work.
- You're comfortable being the only person in this specialty for a while; you don't need structure to make progress.
Qualifications
- Depth and quality of your experience matter more than years.
Skills
- You have shipped interactive web work that required writing shaders; Three.js, WebGL, GLSL.
- You understand the full stack from GPU rendering to React component architecture; you know why it matters that this runs in-browser and not as a video.
- You have strong aesthetic opinions and the technical range to execute them without a dedicated designer handing you comps.
- You've built production design systems and component libraries that others actually use.
- You're an individual contributor by nature and default to building.
- You've worked at or contributed to places with genuine design craft: design studios, developer tooling companies, creative agencies, or strong indie dev work.
- You're comfortable being the only person in this specialty for a while; you don't need structure to make progress.
Benefits
- Medical, Dental, Vision
- Basic medical plans 100% covered
- Flexible PTO
- $30/day Lunch allowance when working from the office
- 12 weeks parental leave
- Commuter benefits; employer-sponsored
- Phone/internet stipend
- WFH stipend
- Student loan repayment contribution
- Lifestyle Spending stipend
- Learning & Development stipend
- Hybrid-office stocked with snacks
- Quarterly team off-sites
Pay
The annual US base salary range for this role is: $150,000-$200,000.
Schedule
We have embedded flexibility to work remotely for a week here and there, but the general expectation is a minimum 2-3 days/week in office on average.