Jobs · Education · Michigan

CSE LEO Lecturer III

University of Michigan · Ann Arbor, MI · 2 wk ago
EducationFull-time

About the role

We are seeking a Lecturer III for a full-time, 100% effort appointment, to join our community of teaching-focused faculty, and who will support our teaching mission and further our goal of creating a diverse, inclusive, and representative Computer Science community within our department and in the field at large. Teaching faculty are active and engaged members of the department faculty. They are involved in departmental service and leadership, and many choose to be involved in scholarly research in their own technical area or in computer science education (though research is not required). A plethora of opportunities are available to teaching faculty for professional development, innovation, and research in teaching and learning in CS. Faculty are supported by outstanding teaching assistants, who play a critical role in instruction, student support, building an inclusive environment, and course development. Department-level course support staff assist with administrative and logistic needs. This position is covered under the collective bargaining agreement between the U-M and the Lecturers Employee Organization, AFL-CIO, which contains and settles all matters with respect to wages, benefits, hours and other terms and conditions of employment.

Responsibilities

  • Architect and deliver upper-level computer science curricula focusing on low-level engine design (C++, SDL, Box2D, Lua, data-oriented programming, custom scripting architectures) and 3D technical art pipelines (Blender, armatures, dynamic hair/cloth physics, and shader logic).
  • Oversee capstone and Major Design Experience (MDE) programs in Virtual and Augmented Reality (Unity, Unreal Engine), guiding multidisciplinary teams through interaction-affordance design, project management, and applications targeting social impact.
  • Design, deploy, and maintain custom multimedia autograding infrastructure capable of executing and evaluating real-time game engines across varied input/output streams (scripting, frame comparison, audio analysis).
  • Mentor student-led commercial game production studios, manage multi-university exhibitions (1,000+ attendees).
  • Direct research teams developing web-first, accessible engines for specific genres (RTS, RPG, Tower Defense) and facilitate cross-departmental collaboration bridging computer science, digital art, and music faculties.

Qualifications

  • Master's degree in Computer Science and Engineering (MSE CSE or equivalent)
  • Demonstrated excellence in university-level technical instruction (e.g., college-wide teaching awards)
  • Minimum 8 years teaching experience in a computer science and engineering curriculum
  • Prior consulting experience in interactive software development
  • Selection based on resume, supplemental materials (cover letter, CV, teaching statement, optional research statement, three references, teaching evaluations if any), in‑person interview, and presentation to CSE faculty

Schedule

  • Full‑time, 100% effort appointment
  • Positions may start as early as the Winter 2027 term
  • Initial appointments include a renewable 3‑year contract
  • Review and selection process may begin as early as the eleventh day after posting
  • CSE hopes to extend an offer by November 20, 2026
  • Job openings are posted for a minimum of ten calendar days

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