Contract | Senior UI Artist (MARVEL SNAP)
for sections like About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. Only include sections that have real specific content. We must not repeat job title as heading. Must not include Job ID etc. Remove boilerplate like EEO, legal, etc. Must preserve all substantive info.
We need to parse the posting: It includes Overview, Who We Are, Our Art Team, Your Role, What You’ll Do, What You’ll Need, Nice to Have..., This position pays a range..., This role is contracted through a third-party that provides health benefits..., We are an equal opportunity employer..., You must be legally authorized..., etc.
We need to produce sections: maybe "About the role" (overview), "Responsibilities" (What You’ll Do), "Requirements" (What You’ll Need), "Qualifications" maybe same as requirements? Could combine. "Skills" maybe list of skills. "Benefits" (health benefits via third-party). "Pay" (range). "Schedule" maybe not present (no schedule info). So we should not include Schedule.
We must not include placeholder like "commensurate with experience". The pay range is given, so include Pay section.
Benefits: mention health benefits via third-party. That's specific enough.
We need to avoid duplication: The posting repeats sections (What You’ll Do and What You’ll Need appear twice). We need to preserve all substantive info but not duplicate? The instruction: "Preserve ALL substantive information; do NOT invent or summarize away detail." If we remove duplicate sentences, we might lose some info? But duplicates are same content repeated; we can keep one copy. It's still preserving info. Likely acceptable.
We need to format lists with - . For prose use
.
We need headings
for each section.
Let's craft:
About the role
Second Dinner is an independent game development studio... (overview). Might combine Who We Are, Our Art Team, Your Role into About the role.
But we need to keep specifics: remote, full-time, 6-month contract, possible extension, etc.
Let's extract:
Location: Second Dinner (US Remote) Employment Type Full time Location Type Remote Department Art Compensation $79 – $89 per hour
Overview: Who We Are: independent game dev studio, making most fun games, partnering with Marvel for MARVEL SNAP, remote-first, HQ Irvine, diverse team.
Our Art Team: defines visual identity, responsible for cohesive polished memorable player experience, etc.
Your Role: Senior UI Artist, define visual language of MARVEL SNAP across interface, own UI art from exploration to final implementation, translate gameplay/UX requirements, work with UX designers, etc. 6-month contract role to start (possible extension), could evolve into full-time.
What You’ll Do: list of duties.
What You’ll Need: requirements.
Nice to Have: list.
Pay: $79 - 89 per hour.
Benefits: contracted through third-party that provides health benefits, etc.
We should not include EEO boilerplate.
Let's craft sections:
About the role: combine overview, who we are, art team, your role.
Responsibilities: What You’ll Do (list).
Requirements: What You’ll Need (list).
Qualifications: maybe same as Requirements; but we could skip Qualifications to avoid thin section. However we have Nice to Have; could be Skills? Could make Skills section for Nice to Have? But Nice to Have are not required skills; still could be under Skills or Qualifications. The instruction: prefer few substantive sections over many thin ones. So we could combine Requirements and Nice to Have into a single "Requirements" with sub-lists? But better to have separate sections: Requirements and Nice to Have (maybe as "Preferred Qualifications").
But we have headings list: About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. We can use Requirements for mandatory, Qualifications for nice-to-have, Skills maybe not needed. But we could put Nice to Have under Qualifications.
Let's do:
About the role
...
Responsibilities
- ...
...
Requirements
- ...
...
Qualifications
- ...
...
(nice-to-have)
Benefits
This role is contracted through a third‑party that provides health benefits, etc.; details can be discussed with your recruiter.
Pay
The position pays a range of $79 – $89 per hour (USD). Individual pay within this range is determined by assessed job‑related skills, experience, relevant education or training, market demands and business needs.
We should not include Schedule.
Now we need to ensure we don't include any boilerplate like equal opportunity, visa, etc. Remove those paragraphs.
We need to preserve all substantive info: include remote, full-time, 6-month contract, possible extension, could evolve into full-time, location remote, department art, compensation range.
Also include that they are independent studio, partner with Marvel, making MARVEL SNAP, remote-first, HQ Irvine, diverse team.
Also include Art Team description.
Also include Your Role description (senior UI artist, define visual language, own UI art, etc.)
We need to include all bullet points from What You’ll Do and What You’ll Need and Nice to Have.
Let's extract bullet points from What You’ll Do (first occurrence):
- Own the visual design and execution of UI experiences from concept through final, game-ready implementation.
- Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.
- Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.
- Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.
- Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.
- Establish and maintain cohesive visual standards across UI features and systems.
- Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems.
- Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive.
- Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.
- Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements.
- Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game.
- Help establish efficient workflows, processes, and best practices for UI art production.
- Provide thoughtful feedback, and mentorship to other artists when appropriate.
What You’ll Need (requirements):
- 10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game.
- A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration.
- Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.
- Experience taking UI concepts from rough exploration through polished, production-ready assets.
- A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression.
- Experience designing for different screen sizes, resolutions, and aspect ratios.
- Experience creating visual systems and maintaining consistency across a large number of UI elements and features.
- Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.
- Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.
- Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback.
- The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment.
- A high level of craft and attention to detail, with a genuine passion for making games look and feel great.
Nice to Have, But Not Necessary:
- Experience working on a card game, collectible card game, or strategy game.
- Experience working on a live-service game with frequent content updates.
- Experience shipping mobile games or games across multiple platforms.
- Experience with motion design, UI animation, or interactive prototyping.
- Experience with Unity or another game engine.
- Familiarity with UI implementation, scripting, or programming.
- Experience building or maintaining UI component libraries and design systems.
- Experience providing mentorship or visual direction to other artists.
- Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties.
Now About the role content: We need to include overview, who we are, art team, your role.
Let's craft a paragraph that includes:
Second Dinner is an independent game development studio focused on making the most fun games, partnering with Marvel for MARVEL SNAP. As a remote-first company, they hire talented teammates wherever they call home; headquarters in Irvine, California, but most of the team is fully remote. They value diversity and varied perspectives.
The Art Team defines the visual identity of games, creating a cohesive, polished, memorable player experience through strong fundamentals, collaboration, rapid iteration, and obsessive attention to detail. They work closely with Design, Engineering, Production, Product, Data, Marketing, and Sound.
As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, expressive visual experiences. You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands‑on senior role requiring independent problem‑solving, strong visual solutions, communication, and driving solutions through iteration and implementation. You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity. This is a 6‑month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full‑time position.
We need to include compensation range? Already in Pay section.
Now we need to ensure we don't repeat the same sentences excessively. We'll produce HTML.
Check for any leftover boilerplate: We removed EEO, visa, legal, etc.
Now produce final HTML fragment.
Let's write:
About the role
Second Dinner is an independent game development studio focused on making the most fun games, partnering with Marvel for MARVEL SNAP. As a remote‑first company, they hire talented teammates wherever they call home; headquarters is in Irvine, California, but most of the team is fully remote. They believe a diverse team with varied perspectives makes better games.
The Art Team defines the visual identity of the studio’s games, creating a cohesive, polished, and memorable player experience through strong fundamentals, thoughtful collaboration, rapid iteration, and obsessive attention to detail. They work closely with Design, Engineering, Production, Product, Data, Marketing, and Sound.
As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, and expressive visual experiences. You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands‑on senior role requiring independent problem‑solving, strong visual solutions, communication, and driving solutions through iteration and implementation. You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity. This is a
. We need headings
for each section.
Let's craft:
About the role
Second Dinner is an independent game development studio... (overview). Might combine Who We Are, Our Art Team, Your Role into About the role.
But we need to keep specifics: remote, full-time, 6-month contract, possible extension, etc. Let's extract: Location: Second Dinner (US Remote) Employment Type Full time Location Type Remote Department Art Compensation $79 – $89 per hour Overview: Who We Are: independent game dev studio, making most fun games, partnering with Marvel for MARVEL SNAP, remote-first, HQ Irvine, diverse team. Our Art Team: defines visual identity, responsible for cohesive polished memorable player experience, etc. Your Role: Senior UI Artist, define visual language of MARVEL SNAP across interface, own UI art from exploration to final implementation, translate gameplay/UX requirements, work with UX designers, etc. 6-month contract role to start (possible extension), could evolve into full-time. What You’ll Do: list of duties. What You’ll Need: requirements. Nice to Have: list. Pay: $79 - 89 per hour. Benefits: contracted through third-party that provides health benefits, etc. We should not include EEO boilerplate. Let's craft sections: About the role: combine overview, who we are, art team, your role. Responsibilities: What You’ll Do (list). Requirements: What You’ll Need (list). Qualifications: maybe same as Requirements; but we could skip Qualifications to avoid thin section. However we have Nice to Have; could be Skills? Could make Skills section for Nice to Have? But Nice to Have are not required skills; still could be under Skills or Qualifications. The instruction: prefer few substantive sections over many thin ones. So we could combine Requirements and Nice to Have into a single "Requirements" with sub-lists? But better to have separate sections: Requirements and Nice to Have (maybe as "Preferred Qualifications"). But we have headings list: About the role, Responsibilities, Requirements, Qualifications, Skills, Benefits, Pay, Schedule. We can use Requirements for mandatory, Qualifications for nice-to-have, Skills maybe not needed. But we could put Nice to Have under Qualifications. Let's do:About the role
...
Responsibilities
- ... ...
Requirements
- ... ...
Qualifications
- ... ...
Benefits
This role is contracted through a third‑party that provides health benefits, etc.; details can be discussed with your recruiter.
Pay
The position pays a range of $79 – $89 per hour (USD). Individual pay within this range is determined by assessed job‑related skills, experience, relevant education or training, market demands and business needs.
We should not include Schedule. Now we need to ensure we don't include any boilerplate like equal opportunity, visa, etc. Remove those paragraphs. We need to preserve all substantive info: include remote, full-time, 6-month contract, possible extension, could evolve into full-time, location remote, department art, compensation range. Also include that they are independent studio, partner with Marvel, making MARVEL SNAP, remote-first, HQ Irvine, diverse team. Also include Art Team description. Also include Your Role description (senior UI artist, define visual language, own UI art, etc.) We need to include all bullet points from What You’ll Do and What You’ll Need and Nice to Have. Let's extract bullet points from What You’ll Do (first occurrence): - Own the visual design and execution of UI experiences from concept through final, game-ready implementation. - Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets. - Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions. - Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent. - Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges. - Establish and maintain cohesive visual standards across UI features and systems. - Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems. - Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive. - Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready. - Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements. - Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game. - Help establish efficient workflows, processes, and best practices for UI art production. - Provide thoughtful feedback, and mentorship to other artists when appropriate. What You’ll Need (requirements): - 10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game. - A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration. - Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design. - Experience taking UI concepts from rough exploration through polished, production-ready assets. - A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression. - Experience designing for different screen sizes, resolutions, and aspect ratios. - Experience creating visual systems and maintaining consistency across a large number of UI elements and features. - Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent. - Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game. - Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback. - The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment. - A high level of craft and attention to detail, with a genuine passion for making games look and feel great. Nice to Have, But Not Necessary: - Experience working on a card game, collectible card game, or strategy game. - Experience working on a live-service game with frequent content updates. - Experience shipping mobile games or games across multiple platforms. - Experience with motion design, UI animation, or interactive prototyping. - Experience with Unity or another game engine. - Familiarity with UI implementation, scripting, or programming. - Experience building or maintaining UI component libraries and design systems. - Experience providing mentorship or visual direction to other artists. - Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties. Now About the role content: We need to include overview, who we are, art team, your role. Let's craft a paragraph that includes: Second Dinner is an independent game development studio focused on making the most fun games, partnering with Marvel for MARVEL SNAP. As a remote-first company, they hire talented teammates wherever they call home; headquarters in Irvine, California, but most of the team is fully remote. They value diversity and varied perspectives. The Art Team defines the visual identity of games, creating a cohesive, polished, memorable player experience through strong fundamentals, collaboration, rapid iteration, and obsessive attention to detail. They work closely with Design, Engineering, Production, Product, Data, Marketing, and Sound. As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, expressive visual experiences. You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands‑on senior role requiring independent problem‑solving, strong visual solutions, communication, and driving solutions through iteration and implementation. You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity. This is a 6‑month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full‑time position. We need to include compensation range? Already in Pay section. Now we need to ensure we don't repeat the same sentences excessively. We'll produce HTML. Check for any leftover boilerplate: We removed EEO, visa, legal, etc. Now produce final HTML fragment. Let's write:About the role
Second Dinner is an independent game development studio focused on making the most fun games, partnering with Marvel for MARVEL SNAP. As a remote‑first company, they hire talented teammates wherever they call home; headquarters is in Irvine, California, but most of the team is fully remote. They believe a diverse team with varied perspectives makes better games.
The Art Team defines the visual identity of the studio’s games, creating a cohesive, polished, and memorable player experience through strong fundamentals, thoughtful collaboration, rapid iteration, and obsessive attention to detail. They work closely with Design, Engineering, Production, Product, Data, Marketing, and Sound.
As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, and expressive visual experiences. You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands‑on senior role requiring independent problem‑solving, strong visual solutions, communication, and driving solutions through iteration and implementation. You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity. This is a