Jobs · Design · Texas

Contract Advanced Technical Animator

Certain Affinity · Austin, TX · 4 days ago
DesignContract
Advanced Technical Animator (Contract) We are seeking a Advanced Technical Animator to drive the development of scalable, high-performance character systems across Unreal Engine productions. This role sits at the intersection of animation, rigging, engineering, and pipeline, and is critical to enabling teams to deliver high-quality, real-time content efficiently. You will architect runtime animation systems, build and optimize production pipelines, develop tools, and collaborate across disciplines to support both internal teams and external partners in delivering modern, AAA-quality character experiences. Responsibilities Design, implement, and maintain scalable runtime animation systems in Unreal Engine, including Animation Blueprint architectures that are performant and thread-safeDevelop modular, data-driven animation frameworks supporting layered gameplay systems (motion matching, state machines, additive systems, gameplay-driven logic)Build, integrate, and optimize character systems such as IK setups, secondary motion, and simulation workflows (e.g., cloth and hair)Profile, debug, and optimize animation and character systems for performance across multiplayer, large-scale, or live-service environmentsOwn and support the end-to-end facial animation pipeline, including defining model requirements, guiding joint setup and rigging approaches, and ensuring successful integration and performance in-engineDesign, build, and maintain robust cross-DCC and engine pipelines to support character and animation workflowsDevelop and maintain custom tools (Python, MEL, C#, or C++) in Maya and Unreal to improve iteration speed and content qualityIdentify production bottlenecks, troubleshoot complex pipeline and content issues, and implement scalable solutions across teamsPartner with external vendors and internal stakeholders to support and scale outsourcing pipelinesEstablish best practices, documentation, and onboarding materials to ensure consistency and efficiency across teamsSupport version control workflows, asset management systems, and studio-wide pipeline standardsMentor team members and contribute to evolving technical and pipeline strategies across projects Requirements 7+ years of experience in games, film, or real-time interactive production, with a focus on technical animation, technical art, or related disciplinesDeep experience with Unreal Engine, including real-time animation systems and performance considerations. Profile animation systems using Unreal Insights and in-engine tools.Strong scripting and programming skills (Python required; experience with MEL, C#, or C++ preferred)Proven experience developing and maintaining production-ready tools, pipelines, and workflowsStrong understanding of real-time character systems, including skeletal hierarchies, retargeting, facial rigging techniques, IK/FK blending, pose-space correctives and runtime constraintsExperience supporting or building character-related systems such as animation graphs, simulation workflows, or deformation pipelinesHands-on experience with at least one major DCC package (Maya preferred)Demonstrated ability to diagnose and resolve complex technical and production challenges across disciplinesExperience working in collaborative, multi-disciplinary teams with clear communication and documentation skills

Similar jobs

Contract Game Animator

JobgetherUnited States· 1 mo ago
RemoteArt & Creative$86k–$106k/yrapply on jobs.lever.co

Contract Game Animator

Mob EntertainmentUnited States· 1 mo ago
RemoteArt & Creative$86k–$106k/yrapply on job-boards.greenhouse.io

Technical Animator

Aston CarterBellevue, WA· 2 mo ago
Art & Creative$45–$46/hrapply on ars2.equest.com