CONCEPT ARTIST
Luma Station · Englewood, Florida, United States · 2 days ago
Art & CreativeFull-time
Responsibilities
- Create character, creature, and environment concepts for game projects.
- Explore visual directions through sketches, thumbnails, and iterations.
- Collaborate closely with art directors, modelers, and designers.
- Produce high-quality presentation sheets and callouts for production teams.
- Develop visual styles that support the project's artistic vision.
- Create turnarounds, expressions, and production-ready concept packages.
Requirements
- Strong drawing, composition, and design fundamentals.
- Experience creating characters, creatures, or environments for games.
- Proficiency with Photoshop, Procreate, or equivalent tools.
- Ability to iterate quickly based on feedback.
- Strong visual storytelling skills.
- Passion for games, animation, and world building.
Responsibilities
- Create high-quality character, creature, and environment models.
- Develop clean topology suitable for animation and game engines.
- Sculpt detailed assets using industry-standard workflows.
- Collaborate with concept artists, riggers, and technical artists.
- Create optimized game-ready assets and LODs.
- Ensure assets meet artistic and technical requirements.
Requirements
- Professional experience with Maya, Blender, 3ds Max, or equivalent.
- Strong understanding of topology, anatomy, and proportions.
- Experience with ZBrush and texturing workflows.
- Knowledge of real-time game engine requirements.
- Strong attention to detail and asset optimization.
- Passion for creating high-quality game assets.
Responsibilities
- Create production-ready character rigs for games and animation.
- Develop IK/FK systems, deformation setups, and facial rigs.
- Collaborate with modelers, animators, and technical artists.
- Optimize rigs for game engines such as Unreal Engine.
- Support implementation and animation pipelines.
- Troubleshoot rigging and skinning issues.
Requirements
- Professional experience in Maya or equivalent DCC software.
- Strong understanding of anatomy and deformation.
- Experience with Python scripting is a plus.
- Knowledge of Unreal Engine workflows.
- Strong communication and problem-solving skills.
- Passion for character creation and game development.
Responsibilities
- Create high-quality gameplay and cinematic animations.
- Develop believable character performances and movement.
- Polish motion capture and keyframe animations.
- Collaborate with designers, riggers, and implementation teams.
- Create animation cycles, combat moves, emotes, and interactions.
- Maintain animation quality while respecting technical constraints.
Requirements
- Strong understanding of body mechanics and timing.
- Experience with Maya, MotionBuilder, or equivalent software.
- Knowledge of gameplay animation pipelines.
- Ability to create appealing and responsive character movement.
- Experience working with game engines such as Unreal Engine.
- Passion for character performance and storytelling.
Responsibilities
- Implement characters, animations, and assets into Unreal Engine.
- Build animation state machines, blend spaces, and animation blueprints.
- Configure gameplay-ready character setups and interactions.
- Collaborate with artists, animators, and engineers.
- Troubleshoot technical issues across the art pipeline.
- Ensure assets perform correctly in-game and meet quality standards.
Requirements
- Experience working in Unreal Engine.
- Strong understanding of animation and character pipelines.
- Knowledge of Blueprints, animation systems, and gameplay integration.
- Familiarity with rigging, animation, or technical art workflows.
- Strong problem-solving and debugging skills.
- Passion for game development and real-time technology.