Jobs · Art & Creative · Florida

CONCEPT ARTIST

Luma Station · Englewood, Florida, United States · 2 days ago
Art & CreativeFull-time

Responsibilities

  • Create character, creature, and environment concepts for game projects.
  • Explore visual directions through sketches, thumbnails, and iterations.
  • Collaborate closely with art directors, modelers, and designers.
  • Produce high-quality presentation sheets and callouts for production teams.
  • Develop visual styles that support the project's artistic vision.
  • Create turnarounds, expressions, and production-ready concept packages.

Requirements

  • Strong drawing, composition, and design fundamentals.
  • Experience creating characters, creatures, or environments for games.
  • Proficiency with Photoshop, Procreate, or equivalent tools.
  • Ability to iterate quickly based on feedback.
  • Strong visual storytelling skills.
  • Passion for games, animation, and world building.

Responsibilities

  • Create high-quality character, creature, and environment models.
  • Develop clean topology suitable for animation and game engines.
  • Sculpt detailed assets using industry-standard workflows.
  • Collaborate with concept artists, riggers, and technical artists.
  • Create optimized game-ready assets and LODs.
  • Ensure assets meet artistic and technical requirements.

Requirements

  • Professional experience with Maya, Blender, 3ds Max, or equivalent.
  • Strong understanding of topology, anatomy, and proportions.
  • Experience with ZBrush and texturing workflows.
  • Knowledge of real-time game engine requirements.
  • Strong attention to detail and asset optimization.
  • Passion for creating high-quality game assets.

Responsibilities

  • Create production-ready character rigs for games and animation.
  • Develop IK/FK systems, deformation setups, and facial rigs.
  • Collaborate with modelers, animators, and technical artists.
  • Optimize rigs for game engines such as Unreal Engine.
  • Support implementation and animation pipelines.
  • Troubleshoot rigging and skinning issues.

Requirements

  • Professional experience in Maya or equivalent DCC software.
  • Strong understanding of anatomy and deformation.
  • Experience with Python scripting is a plus.
  • Knowledge of Unreal Engine workflows.
  • Strong communication and problem-solving skills.
  • Passion for character creation and game development.

Responsibilities

  • Create high-quality gameplay and cinematic animations.
  • Develop believable character performances and movement.
  • Polish motion capture and keyframe animations.
  • Collaborate with designers, riggers, and implementation teams.
  • Create animation cycles, combat moves, emotes, and interactions.
  • Maintain animation quality while respecting technical constraints.

Requirements

  • Strong understanding of body mechanics and timing.
  • Experience with Maya, MotionBuilder, or equivalent software.
  • Knowledge of gameplay animation pipelines.
  • Ability to create appealing and responsive character movement.
  • Experience working with game engines such as Unreal Engine.
  • Passion for character performance and storytelling.

Responsibilities

  • Implement characters, animations, and assets into Unreal Engine.
  • Build animation state machines, blend spaces, and animation blueprints.
  • Configure gameplay-ready character setups and interactions.
  • Collaborate with artists, animators, and engineers.
  • Troubleshoot technical issues across the art pipeline.
  • Ensure assets perform correctly in-game and meet quality standards.

Requirements

  • Experience working in Unreal Engine.
  • Strong understanding of animation and character pipelines.
  • Knowledge of Blueprints, animation systems, and gameplay integration.
  • Familiarity with rigging, animation, or technical art workflows.
  • Strong problem-solving and debugging skills.
  • Passion for game development and real-time technology.

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