Cinematic Art Director, AI Production
Vizzy Labs · San Francisco Bay Area · 1 mo ago
RemoteRemoteArt & Creative$50–$100/hrInternship
About the role
You set the look of a series through concept art and keyframes, then hold the quality bar as that look moves through AI video generation. You are the taste layer — the person who can say exactly why a shot feels flat (staging, lens, value structure, cut rhythm) and then fix it, by repainting a frame, reshaping the approach, or directing the generation differently. Senior, hands-on craft role. You'll direct, and you'll also make. Not a prompt-writing role.
What you'll do
- Develop environment and mood concept art that establishes each series' world, palette, and lighting language
- Produce keyframes and shot mood frames that give the production team an unambiguous visual target
- Partner closely with a narrative designer — story beats and visual language get built together, not handed off
- Review AI-generated video from internal and external teams; give precise notes on composition, blocking, lighting continuity, performance, and edit rhythm
- Get hands-on in generation and iteration, and hand-correct output where generative tools fall short
- Write down what "good" means: aesthetic standards, cinematic language guidelines, reference libraries
- Coach our internal AI content creators so quality compounds across projects
Qualifications
- Multiple years of professional experience in film/TV, game or animation cinematics, advertising, or an adjacent creative industry — shipped work, real deadlines, real stakeholders
- Real command of visual and audiovisual language: composition, staging, color and value, lighting, lens behavior, continuity, and how a cut carries emotion
- Strong traditional art fundamentals — you can draw and paint, and can hand-correct a generated image instead of rerolling and hoping
- Working fluency with generative image and video tools. We're tool-agnostic; we judge output, not software
- Range across visual styles, plus the judgment to know which style serves which story
- Experience art-directing or mentoring other artists — a meaningful part of this role is raising the team's bar, not only your own output
- Clear written communication and feedback other artists can act on
- Able to work autonomously across time zones with async review cycles
PREFERRED
- Vertical or short-form experience
- Custom pipeline work (node-based workflows, character consistency, fine-tuning)
- Cinematography, editing, or previs background
- Chinese-language ability (not required)
Compensation and terms
- Guaranteed base pay — $50–$100/hour. Set by experience and demonstrated ability, and paid for every hour you work regardless of how a title performs. Your rate moves up as your work proves out. This is your floor, not your ceiling.
- Upside on top of base — revenue share and breakout bonus. You receive a share of revenue on the titles you shape, plus an additional performance bonus when a title becomes a hit. This is added to your hourly pay, never in place of it.
- You keep your copyright. Narrative designers and artists retain copyright in the work they create — we take the license we need to produce and distribute it, and your creative output remains yours. This is unusual in this industry, and it's deliberate: we think the people who make the work should own it.
- Independent contractor agreement; hourly billing against agreed scope, invoiced on a set cycle.
- Shortlisted candidates are invited to a paid trial that mirrors the real job: pair with one of our narrative designers on an actual scene, set its visual direction, and work with the video team to push a finished clip as far as it can go. We pay for your time and give honest feedback either way.
Hiring process
- Apply through our careers page with your portfolio and resume — concept art and keyframes are what we most want to see.
- Apply: https://reelcraft.art/career