Animator, Gameplay - Temp | Unannounced Game
Blizzard Entertainment · Irvine, CA · 1 mo ago
On-siteInformation Technology$30.47–$56.35/hrTemporary
About the role
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
Responsibilities
- Partner with the animation team to help develop a unique animation style and visual direction for the project
- Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise
- Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development
Requirements
- 5+ years' animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)
- Strong understanding of the principles of animation and body mechanics
- Experience animating characters and creatures in Maya (or equivalent 3D programs)
- Experience with Unreal Engine
- Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways
- Experience with creating animation blend trees; previous experience with node-based animation editors
Qualifications
- Professional experience working on AAA games for major platforms
- Experience with prototype/quick iteration environments
- Experience working with motion capture
- Experience with basic modeling and rigging
Skills
Not specified
Benefits
Not specified
Pay
$30.47 - $56.35 Hourly
Schedule
Hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.