Jobs · Art & Creative

3D Modeler & Texture Artist (Blender, Game Asset Creation) - Volunteer Role

The Donovan's Venom 501c3 · Lilburn, GA · 1 mo ago
Art & CreativeVolunteer

Key Responsibilities

  • Create 3D models using Blender, including Characters, Environments, Props
  • Ensure models are clean, accurate, and production-ready
  • Develop textures and materials for models
  • Apply UV mapping and texture workflows
  • Ensure visual consistency across assets
  • Optimize models for real-time performance, including Polygon count, Texture sizes
  • Ensure assets are efficient for game engines
  • Support asset integration
  • Prepare assets for use in Unity or similar engines
  • Ensure compatibility with Lighting Shaders, Animation systems (if applicable)
  • Collaborate with Art & Development Teams
  • Work with Technical artists, Developers, Designers
  • Ensure assets meet technical and gameplay requirements
  • Follow established art direction and style guides
  • Maintain consistency across all assets
  • Ensure high visual quality
  • Iterate and improve assets based on feedback
  • Revise models based on feedback
  • Adapt to changing project needs
  • Organize and document assets
  • Maintain organized asset files
  • Follow naming conventions and workflows
  • Document asset requirements as needed
  • Solve problems related to assets
  • Balance visual quality with efficiency
  • Enhance overall asset quality

Core Competencies

  • Creates accurate and clean models
  • Buils production-ready assets
  • Develops visually compelling textures
  • Ensures consistency
  • Balances quality and performance
  • Prepares assets for real-time use
  • Attention to Detail
  • Maintains quality and precision
  • Follows guidelines and standards
  • Collaborates with artists and developers
  • Aligns assets with project needs
  • Adapts to changes
  • Supports iterative development
  • Participates in art and development meetings

Volunteer Commitment Expectations

Estimated Commitment: 10-15 hours per week

Flexible schedule

Participation in art and development meetings required

Fully remote

Minimum Qualifications:

  • 1–3 years of experience in 3D modeling
  • Strong skills in Blender
  • Understanding of UV mapping
  • Basic texturing workflows

Preferred Qualifications:

  • Experience with Game asset pipelines
  • Unity or other game engines
  • Experience in collaborative or remote teams
  • Experience creating assets for games (indie or academic)
  • Important Disclaimer

    This is a volunteer position and does not constitute employment. We are onboarding individuals who are ready to contribute immediately. Please only apply if you are prepared to begin within the next 14 days.

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