Jobs · Art & Creative

3D Character Artist & Animator

Call Me Sensei · Washington County, OR · 3 wk ago
Art & CreativeFull-time

About Call Me Sensei

Call Me Sensei is a romantic, anime-inspired language learning app where users form emotional bonds with AI-powered Senseis while learning Japanese. We're blending AI, storytelling, and gaming UX to create a new genre of interactive learning — and now we're going 3D.

What You'll Be Responsible For

  • Model high-fidelity stylized humanoid characters based on concept art
  • Rig full-body and facial animation systems (blendshapes, bones, expressions)
  • Develop and implement anime-style cel shaders that work beautifully in Unity
  • Create reusable animation clips (idle, emotion states, interactions, walk cycles, etc.)
  • Collaborate with the AI and Unity team to integrate animation based on agent outputs (e.g., flirty, shy, angry)
  • Optimize models, rigs, and shaders for mobile performance
  • Own the full pipeline from model to in-game character

Requirements

  • Strong portfolio of anime-style or stylized 3D characters
  • Expert in Blender (modeling, rigging, animation, materials)
  • Comfortable working in Unity to integrate characters and test live behavior
  • Proven experience developing cel-shading materials that mimic 2D anime style
  • Solid understanding of facial rigging and expressive body movement
  • Familiar with best practices for mobile optimization (polycount, texture atlas, LODs)
  • Able to work independently and iterate quickly with feedback

Bonus Points

  • Experience with live 2D/3D hybrid animation or visual novels
  • Interest in anime, romantic RPGs, or AI-driven character experiences
  • Experience scripting basic animation logic or integrating with Unity Animator Controller
  • Familiarity with expression-driven animation logic (e.g. reacting to mood states from AI input)

Work Setup

  • Remote (Asia-friendly timezone preferred)
  • Flexible schedule with weekly async check-ins
  • Close collaboration with AI, Unity, and creative teams
  • Tools: Blender, Unity, GitHub, Notion, Discord, Figma

"This role shapes how players experience the world every day."

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