Jobs · Public Relations · California

3D Artist & Animator (Stylized & Comedy)

Proxima · San Francisco, CA · 1 wk ago
HybridPublic RelationsFull-time
Company: Proxima Studio (Creators of Suck Up!) Location: Remote / Flexible Role Type: Full-Time Contract or Permanent About Us We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1. We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up. The Role We are seeking a 3D Artist & Animator who’s a cartoonist at heart: Someone who can create, build and animate expressive, lovable, degenerate characters, and imbue these characters and the broader game with a signature art style. In this role, you will help establish the visual anchor for our next title. You will bridge high-level artistic vision with hands-on 3D asset creation and direct Unity integration. Key Responsibilities Character Pipeline & Modeling: Design and build low-poly, stylized characters with bold silhouette design, strong comedic expression, and immediate visual readability.Rigging and Animations: Support on rigging and animations of characters; including assistance on procedural animationsEngine Integration: Import, configure, and optimize art assets directly inside UnityVisual Direction & World Aesthetic: Establish the overall art style, palettes, guidelines, and comedic visual language for the entire game, ensuring characters and world feel unified What We Are Looking ForArt Style Cartoonist's Sense of Comedy: A deep understanding of visual storytelling, pose clarity, and physical comedy (function and expression over photorealism) Technical Competencies Complete 3D Pipeline: End-to-end expertise in stylized modeling, texturing, rigging, weight painting, and animation (Blender, Maya, or equivalent).Unity Proficiency: Experience setting up character prefabs, rigs, animation states in UnityModular Rigging Experience: Experience engineering swappable asset hierarchies and bone attachment sockets.Bonus: Comfort with procedural animation and light Unity C# scripting to hook up animations independently. How to Apply Please submit your resume along with a link to your Portfolio. Portfolio Guidance: Artifacts that showcase your creativity and technical competency. They could include: Stylized/low-poly character models demonstrating strong silhouettes and personal flairAnimation clips highlighting comedic timing, physical comedy, and acting beats2D concepts on characters and environments, or doodles3D scenesShared as links to Google Drive, personal website, or other easily accessible formats (please include access password if private)

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