VFX Artist II - Unpublished R&D Product
Riot Games · Los Angeles, CA · 3 mo ago
On-siteAnalystFull-time
Responsibilities
- Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
- Balance gameplay needs and thematic direction while hitting craft quality benchmarks for VFX consistently.
- Create aesthetically astounding visual effects that communicate essential game information.
- Implement and integrate art assets directly in the engine including, VFX, particles, and UI-related visual elements.
- Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
- Provide artistic feedback to outsourced VFX vendors to ensure creative alignment.
- Rapidly creating temporary FX to prototype new gameplay mechanics.
- Proactively engage with discipline and team rituals including regular feedback and iteration cycles.
- Collaborate on creative and complex assignments with multiple disciplines to achieve a shared vision.
- Use your craft skills to draw, paint, animate and or model with equal proficiency as-needed.
Required Qualifications
- 3+ years as a VFX Artist creating stylized real-time VFX in the game industry
- Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
- Experience working within software such as Photoshop, Maya, AfterEffects
- Proficiency in VFX fundamentals like timing, shape language, and color theory
- Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance
- Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment
- Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy
Desired Qualifications
- Experience working in small, high-velocity strike teams or pre-production prototyping environments
- Experience creating in-game motion graphics assets
- Experience shipping cross-platform games
- Experience with modeling, rigging and animating
- Experience making complex materials for use on characters
- Knowledge of shader authoring, texture optimization, or procedural workflows
- Strong understanding of performance constraints for cross-platform real-time content
- Able to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed