Jobs · Analyst · California

VFX Artist II - Unpublished R&D Product

Riot Games · Los Angeles, CA · 3 mo ago
On-siteAnalystFull-time

Responsibilities

  • Design and implement sleek, dynamic, and dramatic special effects spanning the entire game from the game scene to the UI that is aligned with the art direction of the team.
  • Balance gameplay needs and thematic direction while hitting craft quality benchmarks for VFX consistently.
  • Create aesthetically astounding visual effects that communicate essential game information.
  • Implement and integrate art assets directly in the engine including, VFX, particles, and UI-related visual elements.
  • Surface visual/technical risks early, proposing pragmatic solutions that enable the team to avoid rework and maintain rapid velocity.
  • Provide artistic feedback to outsourced VFX vendors to ensure creative alignment.
  • Rapidly creating temporary FX to prototype new gameplay mechanics.
  • Proactively engage with discipline and team rituals including regular feedback and iteration cycles.
  • Collaborate on creative and complex assignments with multiple disciplines to achieve a shared vision.
  • Use your craft skills to draw, paint, animate and or model with equal proficiency as-needed.

Required Qualifications

  • 3+ years as a VFX Artist creating stylized real-time VFX in the game industry
  • Professional experience implementing assets directly into game engines like Unreal, Unity, etc.
  • Experience working within software such as Photoshop, Maya, AfterEffects
  • Proficiency in VFX fundamentals like timing, shape language, and color theory
  • Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance
  • Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment
  • Strong foundational art skills, including expertise in shape design, color theory, anatomy, and visual hierarchy

Desired Qualifications

  • Experience working in small, high-velocity strike teams or pre-production prototyping environments
  • Experience creating in-game motion graphics assets
  • Experience shipping cross-platform games
  • Experience with modeling, rigging and animating
  • Experience making complex materials for use on characters
  • Knowledge of shader authoring, texture optimization, or procedural workflows
  • Strong understanding of performance constraints for cross-platform real-time content
  • Able to reason about the intersection of art, gameplay intention, and engine constraints balancing clarity, performance, and production speed

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