Jobs · Engineering

Unity Developer

· United States · 5 days ago
RemoteRemoteEngineeringPart-time

We are looking for a Unity Developer to join our production team for upcoming projects. This role is open on a part-time or full-time basis depending on experience, availability, and project fit.

About the role

You will work on gameplay systems, technical features, tools, optimization, and implementation across our development pipeline.

Responsibilities

  • Develop, maintain, and improve core game systems and technical features in Unity
  • Implement gameplay mechanics and supporting systems based on design and production requirements
  • Optimize performance, stability, and scalability across target platforms
  • Build internal tools, editor utilities, and workflow improvements where needed
  • Support prototyping, iteration, and feature validation during pre-production and production
  • Collaborate closely with game design to translate gameplay goals into reliable implementation
  • Participate in technical planning, code reviews, and engineering discussions
  • Contribute to build readiness, bug fixing, and release-quality polish

Requirements

  • 4+ years of professional Unity development experience in a production environment
  • Strong C# and object-oriented programming skills
  • Experience building and maintaining gameplay systems, technical features, and production-ready architecture in Unity
  • Experience shipping at least one commercial game on PC or console
  • Strong understanding of profiling, debugging, memory management, and performance optimization
  • Experience with source control and collaborative development workflows, including Git
  • Ability to write clean, maintainable, well-structured code with strong documentation habits
  • Comfort working cross-functionally with design, art, and production in a remote team environment
  • Availability for reasonable overlap with U.S. working hours

Benefits

  • Competitive U.S.-market compensation with part-time or full-time flexibility
  • Remote-first role with preference for candidates based in the United States
  • Flexible working schedule with shared core collaboration hours
  • Medical, dental, and vision coverage for eligible full-time U.S. team members
  • 401(k) or retirement support for eligible full-time U.S. team members
  • Paid time off and company holidays for eligible full-time team members
  • Home office and equipment support for eligible team members
  • Professional development budget for approved learning resources, events, or training
  • Direct contribution to original game development and future studio growth

Pay

USD 100,000 - 135,000/year (full-time annualized base pay; part-time engagements prorated based on expected hours and scope)

Schedule

Part-time or full-time

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