Unity Developer
· United States · 5 days ago
RemoteRemoteEngineeringPart-time
We are looking for a Unity Developer to join our production team for upcoming projects. This role is open on a part-time or full-time basis depending on experience, availability, and project fit.
About the role
You will work on gameplay systems, technical features, tools, optimization, and implementation across our development pipeline.
Responsibilities
- Develop, maintain, and improve core game systems and technical features in Unity
- Implement gameplay mechanics and supporting systems based on design and production requirements
- Optimize performance, stability, and scalability across target platforms
- Build internal tools, editor utilities, and workflow improvements where needed
- Support prototyping, iteration, and feature validation during pre-production and production
- Collaborate closely with game design to translate gameplay goals into reliable implementation
- Participate in technical planning, code reviews, and engineering discussions
- Contribute to build readiness, bug fixing, and release-quality polish
Requirements
- 4+ years of professional Unity development experience in a production environment
- Strong C# and object-oriented programming skills
- Experience building and maintaining gameplay systems, technical features, and production-ready architecture in Unity
- Experience shipping at least one commercial game on PC or console
- Strong understanding of profiling, debugging, memory management, and performance optimization
- Experience with source control and collaborative development workflows, including Git
- Ability to write clean, maintainable, well-structured code with strong documentation habits
- Comfort working cross-functionally with design, art, and production in a remote team environment
- Availability for reasonable overlap with U.S. working hours
Benefits
- Competitive U.S.-market compensation with part-time or full-time flexibility
- Remote-first role with preference for candidates based in the United States
- Flexible working schedule with shared core collaboration hours
- Medical, dental, and vision coverage for eligible full-time U.S. team members
- 401(k) or retirement support for eligible full-time U.S. team members
- Paid time off and company holidays for eligible full-time team members
- Home office and equipment support for eligible team members
- Professional development budget for approved learning resources, events, or training
- Direct contribution to original game development and future studio growth
Pay
USD 100,000 - 135,000/year (full-time annualized base pay; part-time engagements prorated based on expected hours and scope)
Schedule
Part-time or full-time