Technical Designer
ProbablyMonsters · Texas, United States · 3 wk ago
On-siteArt & Creative$77k–$108k/yrFull-time
The Role
ProbablyMonsters is seeking a Technical Designer to join our team. The ideal candidate will be responsible for implementing, iterating on, and supporting key combat and narrative game systems.
WHO YOU ARE
- Experience shipping games as a tech, systems, or gameplay designer
- Opinions on what works and what does not based on experiences
- Understand when to focus on getting game systems over the finish line versus exploring new ideas
- Open-minded and enjoy being challenged with what you might consider good enough
- Relentless pursuit of making fun, creative game experiences
- Respectful and accountable communication style
- Insatiable curiosity about learning and developing games
WHAT YOU WILL DO
- Work with the senior combat designer to implement and balance AI enemy behaviors, state trees, and enemy types into the game
- Design and implement player abilities, skills, and other player-focused combat systems
- Support the narrative team by understanding their functional needs and implementing systems, creating blueprints, and reviewing their technical work for game submission
- Write gameplay design documents and collaborate with peers in other departments to ensure designs are implemented according to a shared vision and the game's direction
QUALIFICATIONS
- 2+ years of experience as a technical, combat, or systems designer
- Expertise with Unreal 5 Blueprints and GAS, along with scripting experience
- Strong documentation skills and ability to convey technical systems for implementation
- Self-driven with excellent time management and communication skills
- Experience working on at least one multi-platform AAA or AAA game
- Experience designing for multiplayer games and systems
- Knowledgeable in C++ (a bonus)
- Must already live near Dallas, TX, or be willing to relocate