Technical Artist III
Ainsworth Game Technology · Las Vegas, NV · 6 mo ago
On-siteArt & CreativeFull-time
Main Responsibilities
- Produce high-quality animations using animation principles for characters, environments, UI, and VFX
- Encourage and generate creative ideas and solutions with the team
- Exhibit excellent time management to deliver art and animations to the required quality, specification, and time
- Demonstrate a strong understanding of how art and animation support gameplay and narrative, and effectively communicate these links to the team
- Proficiently use 3D animation software (e.g., Maya, Blender, Unity)
- Create efficient 3D rigging, weighting, and animation files optimized for Unity
- Create optimized texture sheets for 3D assets implemented in Unity
- Prioritize optimization when integrating animations within the game engine
Requirements
- 3+ years of experience using Unity
- 5+ years of game development experience
- Senior level art and animations skills (2D/3D, character, environment, UI, VFX)
- Software experience in Maya, Blender, Unity, Photoshop, and Perforce
- Technical experience in modeling, skinning, and rigging 2D/3D assets/characters
- Experience working on business-level tasks, e.g., cross-discipline pipeline development
- Knowledge of game development on multiple projects, enabling pragmatic, strategic judgments, and providing creative ideas and solutions to the team
- Proven experience delivering art and animations on ambitious timelines
- Excellent showreel showcasing your art and animation capabilities