Jobs · Art & Creative · California

Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Industrial Light & Magic · San Francisco, CA · 1 mo ago
On-siteArt & Creative$107k–$137k/yrFull-time

Technical Artist

The Technical Artist is responsible for actively partnering with the development team to advance the state of real-time rendered immersive experiences, striving for the highest possible visual fidelity while ensuring optimal performance. We are looking for a Technical Artist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

On any given day

  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.
  • Partner with the art and engineering teams to facilitate communication, and ensure that goals and best practices for both are represented.
  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python, C++) and rapid prototypes.
  • Proactively identify and solve technical art issues and challenges.
  • Provide hands-on support to the development team for asset performance profiling and optimization.
  • Identify, triage, and fix bugs as required.
  • Create and maintain clear and comprehensive documentation of processes, tools and workflows.

Skills and Experience

  • 5+ years experience in games, film, television, AR/VR or related fields.
  • 3+ years experience with programming/scripting languages such as Python, C++, C#, Java, Perl, or MEL.
  • Strong 3D art skills with experience and deep understanding of optimizing modeling, texturing, rigging, animation, shading, lighting and particle effects for real-time workflows.
  • Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and Photoshop.
  • Extensive experience working with Unreal Engine: scripting and workflows: Blueprints, material networks, real-time lighting and simulations.
  • In-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines and subsurface shaders.
  • Experience in the development, authoring & organization of efficient node-based materials via the UE4 material editor.
  • Proficiency with profiling tools in the examination & diagnosis of performance issues.
  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.
  • Ability to communicate and collaborate effectively across disciplines such as art, design, engineering and production.
  • Ability to work independently and efficiently under tight deadlines.
  • Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired Skills and Experience

  • Passion for playing and making games, experience or interest in VR and AR.
  • Familiarity with C# or C++.
  • Visual Effects production / pipeline experience.
  • Interest and capacity to work with proprietary toolsets.

Portfolio / Reel Submission

A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

Join ILM

The hiring range for this position in San Francisco is $107,000 to $136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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