Tech Art Intern
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users.
About the role
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
Responsibilities
- Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
- Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
- Author and iterate on real-time materials and shaders for signature Rocket League surfaces
- Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
- Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
- Show your work in art reviews and playtests, take feedback, and iterate quickly
Requirements
- Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
- Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
- Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
- Working knowledge of Unreal Engine
- Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
- Genuine curiosity about performance. You like finding out why a frame is slow
- Clear, proactive communication. You raise blockers early instead of quietly grinding on them
- A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
Nice to have
- Profiling tools (Unreal Insights, RenderDoc, PIX)
- HLSL
- Houdini
- Experience shipping to mobile or console
This internship has a flexible start date in 2027. Applicants must be legally authorized to work in the posting location for the duration of the internship.
About Us
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design.