Jobs · Engineering · California

Systems Software Engineer - Game Engine Network (C++)

OneClick Smart Resume · San Mateo, CA · Yesterday
Engineering$196k–$242k/yrFull-time

Job Description

The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Senior Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players.

You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox. You Have Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments. Worked on a very large multithreaded distributed system that connects millions of users worldwide. Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients. Worked on a game engine and understand how a game engine works.

Requirements

  • A software engineer with 4+ years of experience with Game networking coming from a Game Engine/Studio
  • A deep understanding of Network Stack with a passion for working with open source
  • Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • Experience with Linux networking and have a good understanding of common network protocols
  • Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • Understanding of what happens on the operating systems level when certain code is completed

Qualifications

  • Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide
  • Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
  • Worked on a game engine and understand how a game engine works

Skills

  • Powerful user-space network stack
  • Solving problems related to scale, performance, latency, and throughput in client/server environments
  • Very large multithreaded distributed system
  • Connecting millions of users worldwide
  • All devices Roblox supports - from desktop clients to mobile phone clients to console clients
  • Game engine

Pay

The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future.

All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Anual Salary Range $195,780—$242,100 USD

Schedule

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Benefits

  • Equity compensation
  • Benefits as described on this page

About the Role

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

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