Jobs · Engineering · California

Staff Software Engineer, Build Platforms - VALORANT

Riot Games · Los Angeles, CA · 1 mo ago
HybridEngineeringFull-time

Responsibilities

  • Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale.
  • Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
  • Work with VALORANT developers and stakeholders to align on priorities and deliverables.
  • Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
  • Participate in the team's support rotation.

Required Qualifications

  • 6+ years of experience as a software engineer.
  • BS degree or equivalent experience.
  • Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements.
  • Experience building automated build, test, and release pipelines.
  • Strong empathy for improving the developer experience and reducing friction within the iteration loop.
  • Expertise with C++, C#, Java, or Go.
  • Ability to communicate complex technical subjects to all levels.
  • Willingness to jump into unfamiliar technologies and take on new challenges.
  • Experience mentoring other engineers.

Desired Qualifications

  • Professional experience working with cloud technologies.
  • Experience working directly with Unreal Engine game build systems.
  • Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging.
  • Experience with BuildGraph and Horde.
  • Professional experience serving as a technical lead for a team of engineers.
  • Professional experience building large-scale backend systems or game services.

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