Jobs · Engineering · California

Staff Machine Learning Engineer

Unity South APAC (SEA, ANZ, IND Subcont.) · Mountain View, CA · 2 wk ago
Engineering$218k–$328k/yrFull-time

About the role

We are building the next generation of AI-driven game experiences — generative world models, neural rendering, and multi-modal understanding that turn images, text, and 3D primitives into interactive worlds. As our Staff Machine Learning Engineer, you will be a core technical leader bringing state-of-the-art computer vision and multi-modal models — transformers, diffusion networks, vision-language models (VLMs), and JEPA-style architectures — from research into robust, production-grade systems.

Responsibilities

  • Help set the technical vision and roadmap for computer vision and multi-modal AI models, spanning transformers, diffusion models, vision-language models, and JEPA-style generative architectures.
  • Drive design and implementation of models for image and video understanding, generation, segmentation, detection, and dense prediction, as well as multi-modal reasoning over images, text, and 3D inputs.
  • Make sound decisions on model architecture, training strategy, data pipelines, and evaluation — balancing quality, capability, latency, and cost across deployment targets.
  • Own the path from research prototype to production: training, fine-tuning, distillation, export, and serving, with deployment spanning cloud GPUs through to efficient on-device inference where the product requires it.
  • Collaborate directly with research scientists to translate novel CV and multi-modal model architectures into deployable, well-engineered implementations.
  • Design scalable systems for multi-modal inference that process diverse inputs images, video, text, primitives, and metadata — and produce rich outputs from semantic predictions to pixel-level generation.
  • Track and rapidly adopt breakthroughs across the field: vision-language pretraining and alignment, efficient diffusion (e.g., consistency models, flow matching), efficient attention (e.g., FlashAttention, linear-attention variants), and tokenization/representation learning for vision.
  • Apply compression, quantization, pruning, and knowledge distillation, and work with appropriate runtimes (e.g., TensorRT, ONNX Runtime, CoreML, TFLite) to meet performance budgets.
  • Lead and mentor a team of ML engineers; define engineering best practices, code review standards, and rigorous benchmarking and evaluation methodology.
  • Partner with research, platform engineers, product managers, and runtime teams to align ML capabilities with product roadmaps and target-platform constraints.
  • Champion a culture of measurement: define KPIs for model quality, accuracy, latency, memory, and cost, and ensure the team tracks them rigorously.

Requirements

  • 6+ years in ML engineering, with significant depth in computer vision and/or multi-modal modeling.
  • Proven production experience with transformer-based and diffusion-based vision models (e.g., ViT, CLIP/SigLIP-style encoders, Stable Diffusion, DETR/SAM-style architectures).
  • Strong command of the full model lifecycle: data curation, training and fine-tuning, evaluation, and serving at scale.
  • Familiarity with efficient attention, diffusion samplers, multi-modal fusion, and vision-language alignment techniques.
  • Strong Python and modern deep-learning tooling (PyTorch); solid software engineering fundamentals.
  • Track record of technical leadership: setting direction, influencing cross-functional partners, and growing engineers.

Qualifications

  • Experience with world-model, video-generation, or neural rendering pipelines (NeRF, 3DGS, or similar).
  • Experience deploying models to constrained or on-device targets, including quantization INT8/INT4/FP16), pruning, distillation, and runtimes such as CoreML, TFLite, ONNX.
  • Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES).

Skills

  • Experience with world-model, video-generation, or neural rendering pipelines (NeRF, 3DGS, or similar).
  • Experience deploying models to constrained or on-device targets, including quantization INT8/INT4/FP16), pruning, distillation, and runtimes such as CoreML, TFLite, ONNX.
  • Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES).

Benefits

  • $218,400.00 - $327,600.00
  • Comprehensive health, life, and disability insurance
  • Commute subsidy
  • Employee stock ownership
  • Competitive retirement/pension plans
  • Generous vacation and personal days
  • Support for new parents through leave and family-care programs
  • Office food snacks
  • Mental Health and Wellbeing programs and support
  • Employee Resource Groups
  • Global Employee Assistance Program
  • Training and development programs
  • Volunteering and donation matching program

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