Staff Engineer, GPU Post-Silicon Debug & Validation (GPU Si & Emulation)
Samsung Semiconductor · Austin, Texas Metropolitan Area · 6 days ago
On-siteQuality Assurance$151k–$227k/yrFull-time
Position Summary
Samsung, a world leader in advanced semiconductor technology, is seeking a Staff GPU Post-Silicon Debug and Validation Engineer to contribute to the bring-up, debug, and validation of next-generation GPU and system-level IP across silicon and emulation platforms. This role impacts product quality, performance, and time to market for Samsung’s GPU technologies deployed across mobile and adjacent SoCs.
Role And Responsibilities
- Contribute to the bring-up, debug, and validation of next-generation GPU and system-level IP across silicon and emulation platforms.
- Work closely with architecture, design, verification, and software teams to drive root cause analysis, improve debug efficiency, and enable robust validation strategies from bring-up through production.
- Perform GPU silicon bring-up, debug, and validation at the SoC and system level, including board-level hardware/software bring-up and functional verification.
- Develop and execute validation plans, diagnostics, and automated system-level tests to ensure coverage, quality, and reliability of GPU features.
- Debug and identify root cause functional and parametric issues using lab equipment (e.g., logic analyzers, oscilloscopes) and software tools, driving resolution across hardware and software domains.
- Support technical excellence by leveraging emulation platforms to analyze GPU and SoC behaviors, including modifying testbenches, running workloads, and correlating results with silicon, while collaborating cross-functionally with internal teams and external partners to resolve issues and accelerate debug cycles.
- Help advance debug and validation efficiency through scripting, tool development, and use of design-for-debug features to improve automation, coverage, and turnaround time, demonstrating strong ownership on moderate-to-complex initiatives with clear communications.
Skills And Qualifications
- 6+ years of experience with a Bachelor’s Degree in Computer Science/Engineering, or 4+ years of experience with a Master’s Degree, or 2+ years of experience with a Ph.D.
- Hands-on experience with pre-silicon bring-up, post-silicon debug, or validation for GPU, CPU, or complex SoC designs.
- Working knowledge of GPU architecture and system-level behaviors.
- Experience with hardware debug tools such as Logic Analyzers, Scopes, and related lab equipment.
- Proficiency in C/C++/Object Oriented Programming, Python, Shell scripting.
- Familiarity with GPU APIs and software stacks (e.g., OpenGL, OpenGL ES, Vulkan).
- Strong analytical skills, attention to detail, and problem-solving skills using data-driven approach.
- Excellent collaboration and communication skills, with the ability to navigate ambiguity and maintain ownership in a fast-paced, global environment.
Preferred Qualifications
- Experience with board-level bring-up and system validation.
- Experience using debuggers such as Lauterbach for SoC/software debug.
- Familiarity with performance and power analysis techniques.
- Exposure to scan chain, array dump, and hardware debug methodologies.
- Experience with emulation platforms and waveform/debug analysis.
- Familiarity with Linux or Android systems, firmware, or kernel-level debugging.
- Experience driving debug efforts across design, verification, and software teams.