Sr. Mobile Engine Platform Engineer
Level · Austin, CO · 2 days ago
On-siteEngineeringFull-time
Qualifications
- Strong professional C++ experience
- 7+ years of game engine or runtime experience, including comfort working below the gameplay/application layer
- iOS and/or Android shipping experience
- Experience with constrained hardware and a strong understanding of mobile hardware limitations
- Experience profiling and optimizing for CPU, GPU, memory, loading, asset footprint, binary size, and frame rate
- Experience modifying underlying engine or runtime technology (not just building features on top of one)
- Experience debugging device-specific problems across different hardware generations
- Strong architecture and systems design skills
For candidates from Unity or Unreal backgrounds:
- Demonstrated experience going below the engine's abstractions (e.g., native C/C++ work, IL2CPP, native plugins, or modified engine source)
- Not solely C#/Blueprint-level mobile shipping experience
Nice to have
- Direct experience taking an engine or runtime and stripping down, customizing, or optimizing it for target mobile hardware
- Experience with Godot: core contribution, C++ engine development, mobile/platform contributions
- Background on a proprietary mobile engine team, where engine internals (memory, rendering, asset systems, platform abstraction, threading) had to be understood deeply
- Experience modifying Unreal Engine source itself
- Experience with battery/power optimization and low-end device optimization
- Curiosity about and hands-on experimentation with AI-assisted development tools