Jobs · Wisconsin

Sound Designer (Star Wars Jedi)

Respawn Entertainment · Madison, WI · Today
Hybrid$93k–$129k/yrTemporary

About the role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle.

Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

This role does not involve music composition. It falls under Respawn's hybrid work model, requiring onsite presence at one of EA's hub studios. Preference will be given to candidates who can be stationed in Chatsworth, CA.

Responsibilities

  • Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
  • Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
  • Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
  • Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
  • Collaborate with other departments to ensure audio supports gameplay and narrative intent.
  • Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.

Requirements

  • 2+ years of professional game audio experience, preferably on AAA titles.
  • Experience contributing to at least one shipped title is preferred.
  • Strong sound design abilities combined with an understanding of technical audio systems and workflows.
  • Ability to independently own audio content for small- to medium-sized gameplay features.
  • Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.
  • Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.
  • Ability to quickly learn new in-house audio tools and workflows.
  • Detail-driven with the ability to conform to project standards like naming conventions, implementation best practices, and style considerations.
  • Able to communicate effectively within and outside of the Audio Team.
  • Enthusiastic about game audio.
  • Strong communication and collaboration skills with both audio and cross-disciplinary teams.

Pay

The pay ranges listed below reflect what EA in good faith expects to pay for this role in these locations at the time of posting. Pay offered will be determined based on relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • British Columbia (depending on location e.g., Vancouver vs. Victoria): $92,900 - $129,200 CAD
  • California (depending on location e.g., Los Angeles vs. San Francisco): $104,400 - $157,400 USD

Benefits

In the US, we offer a package of benefits including:

  • Paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • Medical, dental, and vision insurance
  • Life insurance and disability insurance
  • 401(k) for temporary full-time employees scheduled to work full time

In Canada, we offer a package of benefits including:

  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Extended health, dental, and vision coverage
  • Basic life insurance

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