Software Engineer (ML/Game Development)
GungHo Online Entertainment America, Inc. · Redondo Beach, CA · Today
HybridEngineering$75k–$119k/yrFull-time
About the company
Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.
Position Summary
This position is responsible for designing, finetuning, and shipping machine learning and generative AI features for our new, internally developed game, as well as general debugging and troubleshooting. You will work at the intersection of applied ML and game development.
What you will be doing
- Design, implement, and debug ML/AI-driven features for our internally developed game, with a focus on LLM-powered NPC dialogue and model infrastructure.
- Finetune, evaluate, and optimize models for in-game use, balancing quality against latency, memory, and cost.
- Build and maintain inference systems and data pipelines that integrate cleanly with the game engine and runtime.
- Contribute to gameplay features and general game code alongside your ML work.
- Ship other generative AI features as the game evolves.
- Discuss, design, and plan AI features with artists, game designers, and gameplay engineers.
- Test prototypes of future titles and AI systems to provide constructive feedback.
- Attend industry conventions and live events as needed.
Qualifications
- 4 years experience in programing, professionally or in school is a plus.
- B.S. or equivalent in Computer Science is preferred.
- C++ and game-engine experience (Unreal) is a huge plus.
- Demonstrated hands-on experience finetuning or deploying ML models. Whether through professional work, personal projects, or self-directed experimentation.
- We're looking for hands-on ML experience outside of coursework.
- Solid general programming proficiency (any language); comfortable working in a production codebase.
- No specific stack required — we care more about what you have actually built than which tools you used.
- Experience deploying models for low-latency, real-time inference is a plus.
- Familiarity with 3D graphics, shaders, or GPU programming is a plus.
- Strong communication skills.
- Desire to learn and to grow, including into the game-development side.
- Able to work in small, agile team environments.
- Passion for narrative games