Jobs · Engineering · New York

Software Engineer- GPU Fabric Observability

Baseten · New York, NY · 3 days ago
HybridEngineering$200k–$380k/yrFull-time

Responsibilities

  • Own Baseten’s GPU fabric observability and root-cause analysis architecture.
  • Build telemetry pipelines across switches, NICs, hosts, GPUs, Kubernetes, and inference services.
  • Model topology, flow paths, service ownership, and failure domains.
  • Separate true fabric faults from host, NIC, GPU, kernel, driver, RDMA, scheduler, and workload failures.
  • Create clear operator workflows for triage, remediation, and post-incident learning.

Requirements

  • Staff-level or senior staff-level experience building production infrastructure software.
  • Strong distributed systems background, especially streaming systems, telemetry pipelines, diagnostics, or control-plane software.
  • Experience building systems that process high-volume, high-cardinality, noisy operational data.
  • Understanding of networking fundamentals and high-performance networks.
  • Ability to work with low-level infrastructure signals and build practical correlation, anomaly detection, or root-cause analysis systems.

Benefits

  • Competitive compensation, including meaningful equity.
  • 100% coverage of medical, dental, and vision insurance for employee and dependents.
  • Flexible PTO policy including company wide Winter Break (our offices are closed from Christmas Eve to New Year's Day!)
  • Paid parental leave.
  • Fertility and family-building stipend through Carrot.
  • Company-facilitated 401(k).
  • Exposure to a variety of ML startups, offering unparalleled learning and networking opportunities.

Similar jobs

GPU Validation Engineer

IntelFolsom, CA· 5 days ago
Quality Assurance$142k–$269k/yrapply on intel.wd1.myworkdayjobs.com

GPU Validation Engineer

IntelSanta Clara, CA· 5 days ago
Quality Assurance$142k–$269k/yrapply on intel.wd1.myworkdayjobs.com