Software Engineer - Game Development
About the role
We are looking for a software engineer with a strong background in game engine/realtime development. As a realtime 3D specialist, you will work with Unreal Engine to further develop our simulation capabilities for virtual environments for autonomous vehicles. This role will focus on bridging our core simulation engine with the game engine as well as developing new gameplay type features within Unreal. At Applied, we encourage all engineers to take ownership over technical and product decisions, closely interact with users to collect feedback, and contribute to a thoughtful, dynamic team culture.
Responsibilities
- Work on a new exciting simulation framework for detailed 3D simulation at massive scale
- Utilize Cesium to create massive scale simulation environments
- Collaborate with engineers and customers to gather requirements, plan features, and create roadmaps
- Customize plugins in Unreal for content ingestion creation and more
- Integrate engines into Applied Intuition’s simulation workflow for seamless customer experience
- Query, visualize, and inspect scalable systems integrated directly into autonomy stacks including robotics control and planning across real-world mapping, localization, and simulation challenges
- Deploy engines on various platforms (local or cloud) based on customer needs
- Collaborate closely with other autonomy engineers to test, debug, and validate end-to-end robotic vehicle behavior in simulated and real-world scenarios
- Optimize our simulations based on performance and accuracy needs
- Advise customers on the effective use of simulation to evaluate autonomy performance, safety, and system robustness
Requirements
- 3+ years experience in developing and maintaining game engines at an AAA game studio
- Bachelor's degree or higher in a technical field such as computer design, graphics, game development or adjacent fields
- Background in deploying and optimizing software on multiple platforms (on‑prem/cloud)
- Expert in best practices for game engine architecture for scalability and flexibility
- Familiar with both Unreal and Content workflows
Preferred qualifications
- Prior experience in shipping Unreal Engine games
- Prior work in either autonomous vehicles or simulation products
- Experienced with integrating third‑party physics libraries
- Experience with Houdini or other DCC packages (Maya, 3DS Max or Blender)
- Experience with networking and multiplayer use cases
Benefits
- Equity (options and/or restricted stock units)
- Comprehensive health, dental, vision, life and disability insurance coverage
- 401k retirement benefits with employer match
- Learning and wellness stipends
- Paid time off
Pay
Base salary range: $173,400 – $232,925 (total compensation also includes equity and benefits).
Schedule
Full‑time employees are expected to work from the office five days a week, with flexibility for occasional remote work (e.g., morning meetings from home, early departure for family commitments). This expectation does not apply to contractor positions.