SENIOR UNITY ENGINEER (REMOTE – INDONESIA BASED)
Twin Fang · Unity, WI · 4 days ago
EngineeringFull-time
Responsibilities
- Set up and integrate 3D and 2D assets into Unity projects for testing and final implementation.
- Build and maintain scenes, prefabs, lighting setups, and basic gameplay logic when needed.
- Collaborate with artists and clients to ensure visual fidelity and performance optimization.
- Troubleshoot rendering, shader, or material issues in real-time environments.
- Help develop internal tools or scripts to streamline asset pipelines and QA.
Requirements
- 5+ years of experience working with Unity Engine in a production environment, preferably games.
- Strong understanding of Unity’s rendering pipeline, asset import settings, and optimization.
- Ability to work with materials, lighting setups, animation controllers, and FX integration.
- Comfortable writing basic C# scripts for interaction, camera, or scene logic.
- Understanding of mobile and PC platform performance requirements.
- Excellent communication and documentation skills.
Bonus Points
- Experience working with outsourced art teams or managing technical validation of external assets.
- Familiarity with Git or Perforce version control.
- Understanding of shader graphs or custom shaders.
- Experience in other engines (Unreal, Godot) is a plus.
- Experience working with game studios or outsourcing clients internationally.
What We Offer
- Full-time, remote position with flexible working hours.
- Opportunity to work on exciting, high-profile projects across multiple genres.
- Competitive compensation tailored to your experience and skillset.
- Performance bonus.
- A professional, friendly, and international work culture that values creative growth.
How To Apply
Send your resume, portfolio link, and a brief introduction to [robby@twinfang.net] with the subject line: [Spine Animator Application] – Your Name.