Senior to Staff Tools Engineer, Simulation
1X · San Carlos, CA · 4 wk ago
On-siteEngineering$190k–$280k/yrFull-time
About the role
We’re building humanoid robots that work in homes, performing tasks and freeing people’s time. Our goal is to solve complex robotics, AI, and manufacturing challenges at scale, while keeping the robots safe for families. Founded in 2014, we’re now ready to ship our flagship product, NEO, a home robot designed to move, learn, and work alongside people.
Responsibilities
- Design and build scalable tooling that enables robotics engineers to efficiently create, manage, and test simulation environments throughout the development lifecycle.
- Improve end-to-end simulation content pipelines, including asset ingestion, environment creation, versioning, validation, and deployment workflows.
- Integrate simulators into automated testing frameworks and CI/CD pipelines that continuously validate robot behaviors across large simulation environments before production deployment.
- Build internal tools that improve developer productivity, reliability, and engineering velocity across all 1X software teams.
- Establish scalable platform architecture and engineering best practices that support long-term growth of the simulation ecosystem.
Requirements
- Deep expertise building developer tooling, simulation platforms, or game engine infrastructure.
- Strong systems thinking with experience designing scalable content pipelines and engineering workflows.
- Experience creating easy to use tools that empower developers, designers, or technical artists.
- Excellent software engineering skills with a focus on performance, maintainability, and automation.
- Comfortable driving technical direction across multidisciplinary teams in a fast-moving startup environment.
Qualifications
- 6+ years of professional experience (Senior) or 10+ years (Staff) developing game engine tooling, simulation platforms, developer tools, or large-scale content pipelines.
- Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field.
- Strong proficiency in C++, C#, Python, or similar programming languages.
- Experience developing tools within Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
- Experience building CI/CD pipelines, automated testing frameworks, or deployment systems for engineering workflows.
Preferred Skills
- Experience building simulation platforms for robotics, autonomous systems, gaming, or digital twins.
- Experience developing end-to-end asset and content management pipelines, including import, validation, versioning, packaging, and deployment.
- Background as a Technical Artist, Tools Engineer, Build Engineer, or Engine Programmer with strong software engineering fundamentals.
- Familiarity with source control systems, build automation, cloud infrastructure, and continuous integration technologies.
- Experience developing tools for large multidisciplinary teams, including engineers, artists, designers, researchers, or simulation developers.
- Familiarity with ROS/ROS2, robotics simulation platforms (Isaac Sim, Gazebo, MuJoCo), or physics engines.