Senior Graphics Shader Compiler Engineer
Ladders · United States · 4 wk ago
RemoteRemoteEngineering$184k–$288k/yrFull-time
About the role
For our client, we are seeking a Senior Graphics Shader Compiler Engineer to join the team of a leader in the Telecommunications & Hardware space. This role will focus on advancing compiler technology for GPU-related graphics and shader workloads, with an emphasis on performance, optimization, and standards-driven innovation. You will collaborate with distributed engineering teams to solve complex compilation challenges and improve the behavior, efficiency, and scalability of core tooling. The position also involves contributing to open-source ecosystems and helping shape industry-facing standards for shader and interchange technologies. Location: Remote - US based candidates only, no visa sponsorship available.
Responsibilities
- Design and implement key parts of the compiler
- Conduct performance analysis and develop new optimizations
- Collaborate with global teams on improvements and problem resolution
- Identify and tackle advanced compilation challenges for GPU technologies
- Contribute to open-source initiatives
- Design and implement SPIR-V extensions, representing the company in Khronos
- Influence the future development of SPIR-V as a standard interchange format
Skills
- Strong C/C++ programming skills are essential
- Deep understanding of parallel programming models is necessary
- Experience with compiler optimizations, specifically using LLVM infrastructure
Qualifications
- BS/MS in Computer Science or Computer Engineering preferred, PhD preferred, or equivalent experience
- 8+ years of compiler experience required
Benefits
- Comprehensive benefits package
- Access to competitive equity compensation
- Opportunity to work with leading experts in cutting-edge technology fields
Pay
$184,000 – $287,500 annually