Senior Graphics Engineer
Job Responsibilities
- Develop and optimize features in a modern, low-level Vulkan rendering engine
- Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
- Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
- Push the limits of display quality, including high refresh-rate rendering with color-accurate and HDR display
- Integrate the engine with research and adjacent systems from across the lab and company
- Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
- Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
- Write documentation and help prepare components for potential external release
Required Skills
- Strong programming skills in C++
- Substantial, hands-on experience with modern Vulkan development
- Experience with desktop graphics development
- Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture
- Experience profiling and optimizing graphics performance on both GPU and CPU
- Experience with version control systems such as Git or Mercurial
- Excellent communication skills and strong attention to detail
Preferred Skills
- Game engine development experience
- Experience with neural rendering, radiance fields, or Gaussian splatting
- Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
- Experience working with modern AI tooling (strongly preferred)
- Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
- Experience with desktop VR development using OpenXR (strongly preferred)
- Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android
- Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
- Experience developing netcode for real-time or networked applications
- Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
- Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
- Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
Pay Transparency
The typical base pay for this role across the U.S. is: $98.00 - $100.00 /hr.
Non-exempt positions are eligible for overtime at a rate of 1.5 times the base hourly rate for all hours worked in excess of 40 in a work week, or as required by state or local law.
Final offer amounts, within the base pay set forth above, are determined by factors including your relevant skills, education and experience.
Full-time employees are eligible to select from different benefits packages. Packages may include medical, dental, and vision benefits, health savings accounts with qualified medical plan enrollment, 10 paid days off, 3 days paid bereavement leave, 401(k) plan participation with employer match, life and disability insurance, commuter benefits, dependent care flexible spending account, accident insurance, critical illness insurance, hospital indemnity insurance, accommodations and reimbursement for work travel, and discretionary performance or recognition bonus.
Sick leave and mobile phone reimbursement provided based on state or local law.