Senior Game Producer, Metagame Systems - Unpublished R&D Product
Riot Games · Los Angeles, CA · 1 mo ago
On-siteArt & CreativeFull-time
Responsibilities
- Own the development roadmap, aligning work across gameplay, front-end, platform, and feature teams to product priorities
- Design and operate a centralized intake and triage system for UI/UX work, ensuring visibility, prioritization, and effective staffing across initiatives
- Partner with UX, Visual Design, Operations, and Engineering leads to balance resources across competing priorities, including feature work, tech debt, and emergent needs
- Drive cross-team coordination for MGS deliverables such as HUD, first-time user experience, settings, accessibility, localization, and platform support
- Work within the existing team tools to establish and maintain production systems (roadmaps, tracking, rituals, reporting) that enable clarity across a distributed team embedded in multiple pods
- Create clear visibility for stakeholders into feature scope, tradeoffs, and progress
- Facilitate alignment across teams when priorities conflict, ensuring the right work is done at the right time
- Build strong partnerships with publishing and central Riot groups (e.g., localization, accessibility, publishing, platform) to support feature delivery
- Establish a sustainable operating model, including team rituals, communication cadences, and continuous improvement loops
Requirements
- 5+ years experience in a production role (producer, product manager, program manager, or similar)
- Experience leading cross-functional development across design, engineering, and art
- Proven ability to create and scale work systems in ambiguous or fast-changing environments
- Strong understanding of game development workflows and team health dynamics
- Excellent communication skills; able to align diverse stakeholders and drive clarity
- Experience with production methodologies (Agile, Kanban, etc.) and tools (Jira, Airtable)
Qualifications
- Experience supporting UI/UX development in games or interactive products
- Familiarity with player-facing systems such as HUD, menus, onboarding flows, or platform UX
- Experience with accessibility, localization, or platform certification requirements
- Experience working with distributed teams embedded across multiple initiatives
- Passion for crafting intuitive, high-quality player experiences, especially in competitive games