Senior Cinematic Designer - Temp (SFD / Cinematics)
About the role
Blizzard Entertainment is looking for a talented Senior Cinematic Designer to assist our Cinematics team in creating the next generation of real-time cinematics. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is roughly a 12-month temporary position.
Responsibilities
- Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Support cinematic design on real-time cinematics through a range of means; 3D storyboards, camera operation, animation performance blends, gameplay transitions, environment set dressing, FX work, and lighting development.
- Ensure work is delivered on time, to technical standards, and matching Blizzard’s high artistic target.
- Collaborate with a director, supervisor, lead, and other creative stakeholders, incorporating their feedback into a cohesive whole.
- Provide solutions to creative problems and be capable of pitching ideas verbally.
- Communicate clearly with production staff and manage multiple production tasks simultaneously.
- Maintain technical cleanliness in all work. Take personal accountability for deliveries and proactively identify possible technical concerns.
Experience
- Minimum Requirements: 8+ years of professional experience creating complex real-time cinematics for AAA titles.
- Knowledge & Skills: Proficient with a range of skills across cinematic design and capable of working from script all the way to final picture. Strong cinematic/filmmaking knowledge and developed sensibilities around storytelling, editing, acting, pacing, composition, lighting, etc. Strong understanding of game engine pipelines, technologies, and capabilities.
Key Attributes
- Capable of growing through peer feedback and providing honest, constructive feedback to others.
Extra Points
- Understand the general themes and style of Blizzard games, cinematics, and franchises.
- Passionate about games, linear media, and storytelling in general.
- Unreal production experience on a AAA title.
Application Materials
- Cover letter (optional)
- Resume (PDF preferred)
- Demo reel or links to work samples
Pay
The standard base pay range for this role is $39.54 - $73.16 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location.
Schedule
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.