Jobs · OTHR

Roblox 3D Artist

Sawhorse Productions · Los Angeles, CA · 3 wk ago
RemoteRemoteOTHR$30–$45/hrFull-time

About the role

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.

We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. This freelance role is built for a well-rounded modeler who moves fluidly between realistic and stylized work, thrives on variety, and can carry an asset from concept through to final in-engine delivery.

This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM - 6:00 PM.

Responsibilities

  • Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and full environments, across both realistic and stylized art directions
  • End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready delivery, with clean topology, UVs, and textures optimized for Roblox
  • Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency across a range of devices
  • Self-Sufficient Delivery: Own your workload and deliver quality assets at a strong pace with minimal oversight, keeping projects moving without hand-holding
  • Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality across a project
  • Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into your work
  • Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback
  • Trend Awareness: Stay ahead of modeling techniques, tools, and styles across UGC gaming to keep Sawhorse's output fresh and competitive

Qualifications

A strong candidate for this position should have the following qualities:

  • Experience: 3+ years in 3D modeling for games, interactive media, or real-time production environments
  • Versatile Portfolio: A strong portfolio showing both realistic and stylized work, covering at least two of the following: characters, vehicles, or environments
  • Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.)
  • 3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox
  • Technical Understanding: Solid grasp of topology, UVs, lighting, composition, and layout, with the ability to troubleshoot integration and performance issues
  • Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow
  • Self-Direction: Able to manage your own workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision
  • Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams

Nice To Have's:

  • Experience with Substance Painter or Designer for texture work
  • Familiarity with lighting techniques for cinematic environments
  • Knowledge of avatar rigging or custom character controllers in Roblox
  • Prior experience creating plugins or custom tools for Roblox development
  • Understanding of additional engines like Unity or Unreal

Pay

$30 - $45 per hour

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